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Debugging script compile errors?

Posted: Fri Jan 11, 2013 5:08 am
by Orrus
Hi,

When a LUA script compile / syntax error shows up, the game seems to completely hang during loading. It becomes completely unresponsive with no error messages. Is there a way to debug these errors? To find the line #, file, or script func the error occurred in?

Thanks :D
-Orrus

Re: Debugging script compile errors?

Posted: Fri Jan 11, 2013 8:43 am
by darkgod
Sure, run the game with the --flush-stdout parameter and when the error happens check the bottom of the te4_log.txt file

Re: Debugging script compile errors?

Posted: Thu Jan 17, 2013 3:05 pm
by Orrus
Thanks! The more output the better.