Changing talent names/icons
Posted: Thu Dec 01, 2011 9:06 pm
Bit of an odd question here. I've got a few things I'd like to implement using the new addon feature. One core mechanic will be a simplified crafting system, where one talent starts the creation of an "item," which, upon completion, will become the on-use effect for another talent. So the player has some crafting talents and some "slot" talents. I'm pretty well settled on this system; near-equivalent alternatives like using paired "craft" and "use" talents or "sustain/spike" talents won't allow me to do everything I'd like.
The trick here is making it clear to the player that 1) a slot is filled, and 2) what will happen when activating that slot. Only way to keep this from becoming a nightmare to play is to change the talent name/icon on-the-fly, so the player can tell at a glance what is in the slot. Nothing like this exists, so far as I recall, so I suspect there is no support for it.
So I guess my question is: How hard would this be to implement? I understand most all of the data files, but the class and engine files can be a little tricky for me to disassemble. I also don't have access to the addon system quite yet, as I'm running on a Mac. If this is near impossible to implement, I suppose an alternative would be to flip out the empty slot talents with the filled slot talents.
As an aside, a forum specifically for addons would be nice, since the feature is rather specific to ToME 4 and not the T-Engine itself.
The trick here is making it clear to the player that 1) a slot is filled, and 2) what will happen when activating that slot. Only way to keep this from becoming a nightmare to play is to change the talent name/icon on-the-fly, so the player can tell at a glance what is in the slot. Nothing like this exists, so far as I recall, so I suspect there is no support for it.
So I guess my question is: How hard would this be to implement? I understand most all of the data files, but the class and engine files can be a little tricky for me to disassemble. I also don't have access to the addon system quite yet, as I'm running on a Mac. If this is near impossible to implement, I suppose an alternative would be to flip out the empty slot talents with the filled slot talents.
As an aside, a forum specifically for addons would be nice, since the feature is rather specific to ToME 4 and not the T-Engine itself.