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Testing linux binaries
Posted: Sun Sep 05, 2010 7:03 pm
by darkgod
Hello
I found a new scheme to create hopefully portable linux binaries, can you please download:
http://te4.org/dl/t-engine/t-engine4-li ... ic.tar.bz2
And tell me if this works for you ? And if you are on 32 or 64 bits.
Thanks!
Re: Testing linux binaries
Posted: Sun Sep 05, 2010 7:41 pm
by atan59
darkgod wrote:And tell me if this works for you ? And if you are on 32 or 64 bits.
Works for me!
32 bit system, Xubuntu 10.04 distribution, kernel 2.6.32-24-generic
I won't test it extensively though, because I'm currently playing ToME 2 on whatever free time I have left

Re: Testing linux binaries
Posted: Mon Sep 06, 2010 8:37 am
by registeringislame
How did you do it?
Re: Testing linux binaries
Posted: Mon Sep 06, 2010 11:52 am
by atan59
registeringislame wrote:How did you do it?
1) download somewhere
2) tar xvjf t-engine4-linux32-1.0.0beta10-nomusic.tar.bz2
3) cd t-engine4-linux32-1.0.0beta10
4) ./t-engine
PS: the starting screens were absurdly slow for me, but that's probably because I don't have any proprietary graphics drivers installed right now.
Re: Testing linux binaries
Posted: Mon Sep 06, 2010 12:17 pm
by j-rod
Works fine for me here. Ubuntu 10.04
Re: Testing linux binaries
Posted: Mon Sep 06, 2010 12:19 pm
by darkgod
Cool well so now all next releases will have linux binaries! rejoice !

Re: Testing linux binaries
Posted: Mon Sep 06, 2010 12:23 pm
by j-rod
I'll rejoice when I can figure out how to unlock more classes and races. Tempted to just go to the spoiler area. Maybe there needs to be an "advanced mode" option.

Re: Testing linux binaries
Posted: Mon Sep 06, 2010 12:44 pm
by darkgod
Ahah

What have you got ?
Re: Testing linux binaries
Posted: Mon Sep 06, 2010 12:53 pm
by j-rod
Right now I have skeletons and summoners. I know about the mage quest, but I think it was broken in 9 or I wasn't doing something right. I could never finish the dialog with the man in the field.
Re: Testing linux binaries
Posted: Mon Sep 06, 2010 4:17 pm
by darkgod
Ok

Yes you have quite a few more to unlock:
* Archmage
* Pyromancer
* Cryomancer
* Reaver
* Sun Paladin
* Anorithil
* Wyrmic
* Ghoul
Re: Testing linux binaries
Posted: Mon Sep 06, 2010 11:13 pm
by j-rod
Yeah wow, sure looks like it. I am conflicted about the whole unlocking ordeal. Part of me likes it, offering a bonus for just playing, the pther part of me feels I'd be having more fun by playing all the classes and races the game has to offer without needing the luck of the unlock.
Re: Testing linux binaries
Posted: Tue Sep 07, 2010 1:05 am
by edge2054
Only three of the class unlocks are luck based (cyromancer, pyromancer, and summoner). All the rest unlock in very specific ways.
The races do require some luck... or unluck... or maybe a mixture of good and bad luck >.>
Anyway I'm a big fan of stuff being unlockable myself. Gives me goals with in the game aside from doing the same old quests or just getting to the end as efficiently as I can.
Re: Testing linux binaries
Posted: Tue Sep 07, 2010 7:54 am
by madmonk
Tested on Mandriva 2010 and works nicely so far!
Re: Testing linux binaries
Posted: Tue Sep 07, 2010 8:09 am
by madmonk
Got the following on a save & exit
[COROUTINE] registering savefilepipe thread: 0xf27d428
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe: Boff game :: game.teag :: table: 0xc888950 => table: 0xe4554f0
*** glibc detected *** ./t-engine: malloc(): memory corruption: 0x0dcc4ca8 ***
Aborted
Re: Testing linux binaries
Posted: Tue Sep 07, 2010 8:28 am
by darkgod
Oh my ..
Are you sure your RAM has no erros by any chances ? :<
I'm out of guesses ...