1.7.4 Brawler Swift Hands + Spellhunt interaction
Posted: Sat Jun 11, 2022 1:35 am
Issue
Permanent loss of attack speed as if wearing an 'extra' heavy gauntlets item (this issue might affect Brawler only - I only tested with that class) when using Spellhunt's ability from a Swift Hands slot to crush an arcane item. Additionally, melee hits carry Spellhunt's on-hit effects of delivering Manaclash/Antimagic Zone in addition to whatever other on-hit effects the Brawler may have equipped normally; it's as if the character is actually wearing Spellhunts on top of any other gloves they may be using.
Expected Behavior
When using Spellhunts from a swift hands slot to crush an item or wreck magic users, the item doesn't do anything beyond those effects.
Steps to Reproduce
Permanent loss of attack speed as if wearing an 'extra' heavy gauntlets item (this issue might affect Brawler only - I only tested with that class) when using Spellhunt's ability from a Swift Hands slot to crush an arcane item. Additionally, melee hits carry Spellhunt's on-hit effects of delivering Manaclash/Antimagic Zone in addition to whatever other on-hit effects the Brawler may have equipped normally; it's as if the character is actually wearing Spellhunts on top of any other gloves they may be using.
Expected Behavior
When using Spellhunts from a swift hands slot to crush an item or wreck magic users, the item doesn't do anything beyond those effects.
Steps to Reproduce
- I created a new brawler, spawn in Spellhunt Remnants & enough arcane items to smush to bring them to tier 5.
- Equip any normal pair of gloves or gauntlets.
- Level the brawler to 25 to learn Swift Hands.
- Use the 'Manage swift hands' talent to put Spellhunts into a ready slot.
- Use the spellhunts from Swift Hands to crush the arcane items. Note: Using Spellhunts from Swift Hands just once is enough to demonstrate the 'phantom equip' issue, but repeating until they're T5 demonstrates it a little better in the next steps.
- Spellhunts can be removed from Swift Hands at this point, it doesn't appear to matter. They can even be dropped from the inventory entirely.
- Observe the character's speed - if wearing light gloves which should grant 125% attack speed, you will see 100% instead. If wearing heavy gauntlets which should grant 100%, you will observe 83% instead.
- If Spellhunts were brought to T5, attack any target a few times to observe that your unarmed attacks are hitting with Manaclash and Antimagic Zone despite not having Spellhunts equipped, in Swift Hands, or even in your inventory. Any on-hit effects from your gloves also fire normally. Spellhunts can be 'cast' even while unequipped in the inventory.
