[1.7.0B2] Repeated errors in The Maze Alternate
Posted: Thu Aug 06, 2020 6:41 pm
While in The Maze alternate (the one with the holes in the floor), a repeated error occurred when opening a backpack style chest; the first time it happened on the first floor, it only happened once on the first action on opening the chest, the second time on the second floor, it occurred every action after opening the chest. Error reports are attached. Error is the same in the log files (has the same error and stack trace) and is as follows:
Lua Error: /data/damage_types.lua:58: attempt to index field 'turn_procs' (a nil value)
At [C]:-1 __index
At /data/damage_types.lua:58 defaultProjector
At /data/damage_types.lua:886 projector
At /data/timed_effects/magical.lua:2213 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:96 timedEffects
At /mod/class/Actor.lua:617 actBase
At /mod/class/Player.lua:367 actBase
At /engine/GameEnergyBased.lua:119 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1541
Lua Error: /data/damage_types.lua:58: attempt to index field 'turn_procs' (a nil value)
At [C]:-1 __index
At /data/damage_types.lua:58 defaultProjector
At /data/damage_types.lua:886 projector
At /data/timed_effects/magical.lua:2213 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:96 timedEffects
At /mod/class/Actor.lua:617 actBase
At /mod/class/Player.lua:367 actBase
At /engine/GameEnergyBased.lua:119 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1541