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Wildfire School Bug?
Posted: Fri May 25, 2018 10:02 am
by Surrealistik
Hi everyone.
Just got Tales and am having a blast.
Unfortunately due to some very unlucky timing, I'd experienced a brief brownout while playing with my Archmage after unlocking the Wildfire school, but before saving.
When I resumed playing, my Archmage did not have the Wildfire school available to him, and reloading has not proven successful in making it appear.
I assume this bug consists of the Wildfire school being unlocked only once for the unlocking Archmage when the pyromancer achievement is acquired, and that the game does not check on loading whether or not he has the spell schools he should, applying them as necessary (perhaps this is true for all schools you unlock with a character).
Re: Wildfire School Bug?
Posted: Sat May 26, 2018 1:00 pm
by Cathbald
When you unlock wildfire your current character doesn't get it, only future ones will
Re: Wildfire School Bug?
Posted: Sat May 26, 2018 8:55 pm
by Surrealistik
Cathbald wrote:When you unlock wildfire your current character doesn't get it, only future ones will
Damn, seriously? I was counting on having Wildfire access.
Re: Wildfire School Bug?
Posted: Sat Jan 25, 2020 7:01 pm
by Charlie_B
I know that this is an old thread, but no one responded to the request for confirmation above and searching the forum doesn't offer any further clarity.
This thread suggests that Wildfire
will be available if you're playing an Archmage when you unlock it.
So could someone please confirm whether this is the case?
While I'm at it, can I clarify a related question? Looking at the Achievements list seems to suggests that Difficulty & Permadeath settings also matter for the unlock (so damage done on Insane/Rougelike doesn't add to damage done at Nightmare/Adventure). Is that right?
Re: Wildfire School Bug?
Posted: Sat Jan 25, 2020 9:58 pm
by Dervic
Code: Select all
newAchievement{
name = "Pyromancer",
desc = [[Unlocked Archmage class and did over one million fire damage (with any item/talent/class).]],
show = "full",
mode = "world",
can_gain = function(self, who, dam)
self.nb = (self.nb or 0) + dam
return self.nb > 1000000 and profile.mod.allow_build.mage
end,
track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end,
on_gain = function(_, src, personal)
game:setAllowedBuild("mage_pyromancer", true)
local p = game.party:findMember{main=true}
if p.descriptor.subclass == "Archmage" then
if p:knowTalentType("spell/wildfire") == nil then
p:learnTalentType("spell/wildfire", false)
p:setTalentTypeMastery("spell/wildfire", 1.3)
end
end
end,
}
It should give you the locked category at 1.3 mastery. I think it counts damage on normal or higher difficulties, but I can't really be sure.
Re: Wildfire School Bug?
Posted: Sun Jan 26, 2020 6:55 pm
by Charlie_B
Thank you

Re: Wildfire School Bug?
Posted: Sun Feb 02, 2020 7:32 am
by cowking
Well I didn't get spell/ice on my necro.
Having to reroll your character on insanity because of something like this just is awful design.
Re: Wildfire School Bug?
Posted: Mon Feb 03, 2020 12:09 am
by HousePet
The Cryomancer achievement only granting the Ice category to Archmage and not Necromancer is an oversight, not by design.
Not reporting the bug is terrible.
And you were not forced to reroll your character.