Postmortem temporary effects
Posted: Thu Dec 05, 2013 4:12 am
While playtesting my module, something similar to the following happened.
In other words, the bleeding temporary effect killed it, then the off balance temporary effect expired.
While I'm happy that the fire ant is well-balanced in the afterlife
, it seems like it would make sense for ActorTemporaryEffects:timedEffects to skip calling on_timeout if self.dead. Or would this cause problems for other temporary effects?
Code: Select all
Fire ant takes 3 bleeding damage.
Player killed fire ant!
Fire ant has regained its balance.
While I'm happy that the fire ant is well-balanced in the afterlife
