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[1.04] Forgery of Haze
Posted: Wed Jul 03, 2013 12:44 pm
by Torvald
So.. I set the spell on auto cast when an enemy is visible or close to me, and it went totally out of control. The clones are making new clones like rabbits and I now have an clone army that is almost crashing the game.
Sorry if this has been reported before, didnt see any posts about it.

- forgery1.jpg (153.34 KiB) Viewed 3078 times
Re: [1.04] Forgery of Haze
Posted: Thu Jul 04, 2013 7:55 am
by HousePet
Wrong forum silly cloner

Re: [1.04] Forgery of Haze
Posted: Thu Jul 04, 2013 8:15 am
by darkgod
Oh my! this is awesome !

Re: [1.04] Forgery of Haze
Posted: Thu Jul 04, 2013 4:46 pm
by CaptainTrips
Will the real Torvald please stand up?
darkgod wrote:Oh my! this is awesome !

I concur.

Re: [1.04] Forgery of Haze
Posted: Fri Jul 05, 2013 10:51 pm
by Suslik
I'd call it a feature due to excessive awesomeness.
Btw autocasting sometimes happens twice/thrice: a popup occurs if you want to cast a spell, you hit yes, and it turns out there's another same dialog under the one you just closed. And you can hit yes again the spell will be fired again even though it just got on cooldown.
That almost killed my necromancer that put grave chill on autocast on himself(unlocking cryomancy): sometimes you hit "yes" three times in a row and only blurred mortality saves you.