no_get_name prevents multiple save files
Posted: Thu May 03, 2012 6:37 pm
The no_get_name option defaults NewGame.lua to this.
Which prevents multiple save files.
Could no_get_name instead have the player define a save_game_name that they can use instead? This way the module maker can still set the characters name to what it needs to be for the game while allowing the player to have multiple save games if they want to keep more than one character around at a time.
Code: Select all
Module:instanciate(mod, "player", true, false)
Could no_get_name instead have the player define a save_game_name that they can use instead? This way the module maker can still set the characters name to what it needs to be for the game while allowing the player to have multiple save games if they want to keep more than one character around at a time.