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[SVN3290]Lost Tunnels bug.
Posted: Sat Apr 30, 2011 7:53 pm
by madmonk
So I go down to level 2 (expecting to see the familiar layout) and all is black - nothing is visible. AL does appear (but only him) and we do go through a fight, he dies and does not drop anything or create any stairs.
Nothing unexpected in stdout or GDB.
Sorry about not having more details, I will work on that!
Re: [SVN3290]Lost Tunnels bug.
Posted: Mon May 02, 2011 11:12 pm
by darkgod
Hum can you reproduce it ? I am not seeing that in current svn
Re: [SVN3290]Lost Tunnels bug.
Posted: Tue May 03, 2011 12:37 am
by madmonk
I only have this save game... I am starting another to try and see if I can reproduce it. Bear with me.
Re: [SVN3290]Lost Tunnels bug.
Posted: Fri May 06, 2011 8:28 am
by madmonk
I have it again... Running a Yeek Temporal Warden in GDB and get this (note the killed message is me killing it):
Code: Select all
[LOG] Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing a_lomos_del_dragon_blanco.ogg userdata: 0xa2e048c :: current ? nil
C Map size 66:45 :: 2970
C Map seens texture: 288 (73x52)
[KEYBINDER] Loaded keybinds: chat
[LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy
[ENGINE] Setting requested FPS to 30 (33 ms)
Loaded texture for particles: /data/gfx/particle.png => 293
Loading tile tactical_self.png
Loading tile tactical_danger.png
Loading tile tactical_friend.png
Loading tile tactical_enemy.png
Loading tile tactical_neutral.png
Updating zone name Unknown tunnels (1)
C Map minimap texture: 300 (50x50; 64x64)
C Map size 66:45 :: 2970
C Map seens texture: 318 (73x52)
Stored entities list actor table: 0x9f4df60
Stored entities list object table: 0x9be95d0
Stored entities list trap table: 0x9be9638
Static generator using file /data/maps/quests/lost-merchant.lua
[STATIC MAP] size 22 22
Talent resolver for Assassin Lord : T_LETHALITY => 3
[TALENT] Assassin Lord 1131 learning T_LETHALITY true 3
Talent resolver for Assassin Lord : T_STEALTH => 3
[TALENT] Assassin Lord 1131 learning T_STEALTH true 3
Equipment resolver for Assassin Lord
Equipment resolver Assassin Lord weapon dagger nil
[TOME ENTITY FILTER] making default loot table for boss 2
[TOME ENTITY FILTER] selected Double Ego 71.878374677589 102
Equipment resolver Assassin Lord weapon dagger nil
[TOME ENTITY FILTER] making default loot table for boss 2
[TOME ENTITY FILTER] selected Greater 61.900490939594 67
Equipment resolver Assassin Lord armor light nil
[TOME ENTITY FILTER] making default loot table for boss 2
[TOME ENTITY FILTER] selected Greater + Ego 35.672329475096 42
Drops resolver Assassin Lord money nil nil
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected basic 114.56993568795 122.7
Drops resolver Assassin Lord money nil nil
[TOME ENTITY FILTER] making default loot table for normal 2
[TOME ENTITY FILTER] selected Double Ego 59.660406521905 71.7
[MOVE] actor moved without a starting position Lost Merchant 17 9
[MOVE] actor moved without a starting position Assassin Lord 17 10
Not gone east, no backup guardian
[PARTY] New member, add after Slaya Slaya
Adding entity 916 after 916
[MUSIC] playing a_lomos_del_dragon_blanco.ogg userdata: 0xa2e048c :: current ? true
Updating zone name Unknown tunnels (2)
C Map minimap texture: 322 (50x50; 64x64)
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[TALENT WEAPON MULT] 5.5 0.4 1 0 1.0292853089021
[TALENT WEAPON MULT] 2.2 0.7 1.5 0 1.2306599664569
[TALENT WEAPON MULT] 2.2 0.7 1.5 0 1.2306599664569
[TALENT WEAPON MULT] 1.1 1 1.5 0 1.2345207879912
[TALENT WEAPON MULT] 5.5 0.4 1 0 1.0292853089021
[TALENT WEAPON MULT] 5.5 0.4 1 0 1.0292853089021
[TALENT WEAPON MULT] 1.1 1 1.5 0 1.2345207879912
[TALENT WEAPON MULT] 2.2 0.7 1.5 0 1.2306599664569
[TALENT WEAPON MULT] 2.2 0.7 1.5 0 1.2306599664569
[TALENT WEAPON MULT] 5.5 0.4 1 0 1.0292853089021
[Thread 0xb69c0b70 (LWP 11749) exited]
[Thread 0xb071ab70 (LWP 11754) exited]
[Thread 0xb61bfb70 (LWP 11771) exited]
[Thread 0xb073bb70 (LWP 11753) exited]
[Thread 0xb0f3cb70 (LWP 11752) exited]
Program terminated with signal SIGKILL, Killed.
The program no longer exists.

Re: [SVN3290]Lost Tunnels bug.
Posted: Fri May 06, 2011 8:44 am
by darkgod
Hum!
Send me the save while on that level please
Re: [SVN3290]Lost Tunnels bug.
Posted: Fri May 06, 2011 8:50 am
by madmonk
Done, please note it is one level above (I am standing on the steps down!)
Re: [SVN3290]Lost Tunnels bug.
Posted: Sun May 08, 2011 9:29 am
by madmonk
I think I fixed...
I cleaned out the save area completely and started all over again. Then pasted my unlock file back in. Seems to have cured the problem.