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Actors always start with 100 HP displayed

Posted: Sat Mar 05, 2011 8:20 pm
by Grey
Gets updated after a turn, but it still shouldn't ever be wrong. EtMarc says he made the following fix to engine.Actor for BOB:

Code: Select all

function _M:added()
engine.Actor.added(self)
self:calcStatEffects()
self:resetToFull()
end
-- Fill the Actor hp and mp
function _M:resetToFull()
self.hp = self.max_hp
self.mp = self.max_mp
self.changed = true
end