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Shadow's Fade vs Burning Hex

Posted: Sat Jun 02, 2018 7:29 am
by HousePet
I just had the game crash due to an infinite loop where my Lightning Chains effects was causing damage to a Shadow which then automatically used Fade, which causes Lightning Chains to trigger doing lightning damage...

Lightning Chains is basically a copy of Burning Hex (but uses the callback right next to where Burning Hex is called in the code), so I strongly suspect you could crash the game with Burning Hex as well.

I'm unsure how to fix this. Perhaps use turn_procs to make sure Fade can't try to activate a second time?


And I lost all my progress... Why isn't the autosave doing anything useful?