[1.6.x]Be prepared for the Lastboss sudden death
Posted: Mon Dec 16, 2019 12:57 pm
First let me share my 3 playthoughs:
1. Normal/Adventure Cornac Oozemancer (AoA) - Too easy for every scanario mid/end game. Especially since it was in 1.6.0 when the Orc pride map are huge and lagged, I find myself quickly dull wanting to end the game. Almost everything can be solved in normal attacks, and even the clone is impossible to beat (oozemancer being the top tier class). In endgame, I have 2 category points and many more points, wondering where to allocate. This playthough, albeit unlocked something, and is still there serving as a feature-locker (the vault is not possible due to a mod formerly valid) was still terrible!
2. Nightmare/Adventure Whitehoof Archmage (EoR) - It was an imperfect build - I have air/earth/stone/tempest as focuses, which was not really sane, and the temporal is not unlocked by default (started the save at 1.6.0 and finished at 1.6.2?) Save scum a lot in order to quick finish it, for unlocking the Insane, but eventually, when I met the final boss, the level gap was not possible to overcome. File deleted by game.
3. Nightmare/Adventure Drawf Summoner (AoA) - In order to try to unlock Insane AGAIN. In early game I may need to save scum a few times, and this time I choose to enable "save every level" to save the time (which, ironically, was proven unwise). The character build was steady and the late bosses are easy to fight, with myself bored with the class mechanic and the maps again. (In the QQ chat group, people often says "lose interests when the game goes to Dreadfell") I accidentally save scum again in High Peak 11 after the dialogs finished and Aeryn appears, but when I reload, the Aeryn setting disappeared, and there is no way to beat them (bosses, who are Level 98 and 96) without her. (I doubt the chance to beat are low even with her!) Still file deleted by game, and I felt a huge sense of frustration!
Conclusion/Tips (No offence to any developers with limited funds/voluntary helping):
1. If you feel the game is becoming of little interest, even painful (don't wait until AoA orc prides!), but only feel the need to unlock/gain achievements, better give up the game (or even give up all the PC games)
2. Backup the file before the "no-turning" point of the campaigns.
3. Get an "unlock-all" file, or wait devs get more unlock mechanics by time.
4. Save at the right time. Don't overuse save-scum like me (This means the difficulty, the build or the whole game would be just not fit.) (But I really think Nightmare is still dull in most circumstances - e.g. Arena Mode)
5. There are overpowered classes waiting to be nerfed - Oozemancer and Doomed (Their unique/bosses are also nuisances/disasters), and other classes whose build/talents may be problematic.
1. Normal/Adventure Cornac Oozemancer (AoA) - Too easy for every scanario mid/end game. Especially since it was in 1.6.0 when the Orc pride map are huge and lagged, I find myself quickly dull wanting to end the game. Almost everything can be solved in normal attacks, and even the clone is impossible to beat (oozemancer being the top tier class). In endgame, I have 2 category points and many more points, wondering where to allocate. This playthough, albeit unlocked something, and is still there serving as a feature-locker (the vault is not possible due to a mod formerly valid) was still terrible!
2. Nightmare/Adventure Whitehoof Archmage (EoR) - It was an imperfect build - I have air/earth/stone/tempest as focuses, which was not really sane, and the temporal is not unlocked by default (started the save at 1.6.0 and finished at 1.6.2?) Save scum a lot in order to quick finish it, for unlocking the Insane, but eventually, when I met the final boss, the level gap was not possible to overcome. File deleted by game.
3. Nightmare/Adventure Drawf Summoner (AoA) - In order to try to unlock Insane AGAIN. In early game I may need to save scum a few times, and this time I choose to enable "save every level" to save the time (which, ironically, was proven unwise). The character build was steady and the late bosses are easy to fight, with myself bored with the class mechanic and the maps again. (In the QQ chat group, people often says "lose interests when the game goes to Dreadfell") I accidentally save scum again in High Peak 11 after the dialogs finished and Aeryn appears, but when I reload, the Aeryn setting disappeared, and there is no way to beat them (bosses, who are Level 98 and 96) without her. (I doubt the chance to beat are low even with her!) Still file deleted by game, and I felt a huge sense of frustration!
Conclusion/Tips (No offence to any developers with limited funds/voluntary helping):
1. If you feel the game is becoming of little interest, even painful (don't wait until AoA orc prides!), but only feel the need to unlock/gain achievements, better give up the game (or even give up all the PC games)
2. Backup the file before the "no-turning" point of the campaigns.
3. Get an "unlock-all" file, or wait devs get more unlock mechanics by time.
4. Save at the right time. Don't overuse save-scum like me (This means the difficulty, the build or the whole game would be just not fit.) (But I really think Nightmare is still dull in most circumstances - e.g. Arena Mode)
5. There are overpowered classes waiting to be nerfed - Oozemancer and Doomed (Their unique/bosses are also nuisances/disasters), and other classes whose build/talents may be problematic.