Forbidden Cults Unlocks, Spoilers, Weirdness
Posted: Tue May 22, 2018 5:08 pm
Until we get a Demented forum, thought we could chat here about the stuff we've found. Spoilers, obviously. Mostly, I'm taking dumb risks to explore all the neat new stuff I find and dying, which is kinda nice, actually...
In no particular order, stuff I've learned.
1. Zigur let the demented into their city - maybe Insanity is just too new a resource for them to know to hate it yet? Clearly they would not be into it.
2. Time pressure for worm eating your city - note that you can leave and come back, you start a 999 turn timer when you go to the surface that stops when you enter its body. You can be in the city when the timer counts down and not die, I dunno what happens if you then go kill the worm. *GIVE ME BACK MY CITY!!!*
3. How to Writhing One - TIL tentacle damage benefits from Arcane Might. Ogres will Ogrewield to keep an empty hand open for tentacles. Class seems to all but demand going Tinkers, based on both melee damage base and huge benefits in being able to kit out your Worm that Walks with Spiked Armor, Weapon Mods, and an Alchemist's Friend. I really want the Overgrowth skill to be good, because it should work with Ogrewielding well, but because it randomizes the position of enemies it's really hard to use against non-adjacent enemies. Defiled Blood, OTOH, seems like the key to strong consistent damage output and is very nice with Bloodcaller. Bloated Horror does a ton of damage and has a good, high power confusion, but will shoot you in the butt.
4. Drem Unlock - go to north room in starting city, copy symbols, put in Portal you find in the world, fight a bunch, learn cool story, unlock Drem. Yay for me needing to handwrite notes to myself!
5. Eerie Cave/Bizarre Contraption - I have found 2 of the same cave in my current game, crashed satellites with a misc item that triggers a short dialog on the overland map. Not sure whether the multiples are a bug (sometimes I get to fight Shashy a bunch of times in a single playthrough) or intended for later
6. Fighting inside worms, Gastric splashes - when you're in a worms innards, you will frequently receive warnings that gastric acid is coming for you. I was quite scared of these and made some bad tactical moves to avoid them, finally got hit by one and it vaguely tickled. Also, it's really dark inside them, so get yourself a good lamp radius.
7. Getting swallowed on the overland map - you can choose to teleport away or stay and fight, I chose the latter. You meet an ally inside a worm who offers to help you defeat it. Due to insanity and maddening ally AI, my ally died, so I'm not sure if there's a reward for making it through with her intact. Found chunk of godflesh on final boss, no known effect.
What else?
In no particular order, stuff I've learned.
1. Zigur let the demented into their city - maybe Insanity is just too new a resource for them to know to hate it yet? Clearly they would not be into it.
2. Time pressure for worm eating your city - note that you can leave and come back, you start a 999 turn timer when you go to the surface that stops when you enter its body. You can be in the city when the timer counts down and not die, I dunno what happens if you then go kill the worm. *GIVE ME BACK MY CITY!!!*
3. How to Writhing One - TIL tentacle damage benefits from Arcane Might. Ogres will Ogrewield to keep an empty hand open for tentacles. Class seems to all but demand going Tinkers, based on both melee damage base and huge benefits in being able to kit out your Worm that Walks with Spiked Armor, Weapon Mods, and an Alchemist's Friend. I really want the Overgrowth skill to be good, because it should work with Ogrewielding well, but because it randomizes the position of enemies it's really hard to use against non-adjacent enemies. Defiled Blood, OTOH, seems like the key to strong consistent damage output and is very nice with Bloodcaller. Bloated Horror does a ton of damage and has a good, high power confusion, but will shoot you in the butt.
4. Drem Unlock - go to north room in starting city, copy symbols, put in Portal you find in the world, fight a bunch, learn cool story, unlock Drem. Yay for me needing to handwrite notes to myself!
5. Eerie Cave/Bizarre Contraption - I have found 2 of the same cave in my current game, crashed satellites with a misc item that triggers a short dialog on the overland map. Not sure whether the multiples are a bug (sometimes I get to fight Shashy a bunch of times in a single playthrough) or intended for later
6. Fighting inside worms, Gastric splashes - when you're in a worms innards, you will frequently receive warnings that gastric acid is coming for you. I was quite scared of these and made some bad tactical moves to avoid them, finally got hit by one and it vaguely tickled. Also, it's really dark inside them, so get yourself a good lamp radius.
7. Getting swallowed on the overland map - you can choose to teleport away or stay and fight, I chose the latter. You meet an ally inside a worm who offers to help you defeat it. Due to insanity and maddening ally AI, my ally died, so I'm not sure if there's a reward for making it through with her intact. Found chunk of godflesh on final boss, no known effect.
What else?