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Confusing protection for skeleton

Posted: Sun Nov 16, 2014 7:28 pm
by dmit
Last several monthes I'm trying to finish game (roguelike) as Archmage Skeleton. Dreadfell is my "adored tomb" at 20-25 level.
Often my skeleton died after he got Confused detrimental effect.
Usually skeleton has 30-40 Mental save but it's not enough as I think.
There are few items to for removing detrimental mental effects (such as Wintertide Phial), but they rare enough.

How can skeleton get rid Confused detrimental effect and save his undead life?

Re: Confusing protection for skeleton

Posted: Sun Nov 16, 2014 7:59 pm
by Red
Biting Gale Runes remove mental effects.

Other than that, get more Savior gear or Clarity gear.

Re: Confusing protection for skeleton

Posted: Sun Nov 16, 2014 9:37 pm
by Pigslayer
Stack confusion resist gear. You should be able to get 100% eventually.

Celestial/Light and Technique/Conditioning both have status removal talents. The light tree is particularly nice for archmages. You can get them from escorts.

Re: Confusing protection for skeleton

Posted: Wed Nov 19, 2014 8:13 pm
by dmit
Thanks for advices.
I've got 100% confusion immunity now.
But Dreadfell Master kills me again and again.
Well
It's impossibly for me to win first roguelike game without save scumming ...
Easy difficulty not a case. If I win the easy game I stop play it. I know myself.

Re: Confusing protection for skeleton

Posted: Wed Nov 19, 2014 10:09 pm
by Red
http://forums.te4.org/viewtopic.php?f=54&t=42019&hilit

This guide can win at Madness, if you use Shalore. You'll need a few tweaks to make it work on Skeleton, but considering how ridiculous Madness is (30k HP on ordinary orcs), if you take its advice, you should be fine.