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Re: [1.4.x] Class/Race Tier List
Posted: Tue Jan 03, 2017 1:20 pm
by terri
I think bpat's list require another 3d since mex's list is about insane
Btw still cant concern about how skirmishers are better than archers even on normal, i felt them so limited and archers have imho better tools like early power spike with aim, aoe stun, rush and a better stamina management
Re: [1.4.x] Class/Race Tier List
Posted: Tue Jan 03, 2017 1:47 pm
by Mordy
Not only that but Arcane Blade stat build is all over the place. You need everything at once. Str for good armor/weapons, Dex for your talents, Mag for some other talents, Cun for even more talents (proc chance on your skills)
Re: [1.4.x] Class/Race Tier List
Posted: Tue Jan 03, 2017 7:53 pm
by bpat
Archer has extremely poor defense while Skirmisher has merely underwhelming defense. Also Acrobatics is better than Field Control. Skirmisher is pretty much a straight upgrade from Archer past the very early game where 1/5 Aim gives Archer very high damage output.
Re: [1.4.x] Class/Race Tier List
Posted: Tue Jan 03, 2017 8:07 pm
by Mex
A Normal Tier List should probably be based on how many buttons you have to press as this seems to be the biggest issue for new players.
Re: [1.4.x] Class/Race Tier List
Posted: Sat Jan 28, 2017 2:36 pm
by InabaYap
Are Skirmisher's Called Shots able to ignore slow motion, gravity locus etc?
If not then I'd reckon Archer is better with Rapid Shot and debuffing arrows being able to land reliably by targeting beyond the intended target. It's critical to completely disable the randrares/uniques before they have a chance to threaten you when you have such meager defenses, and insane firing speed without reliance on ammo ego debuffs (when Called Shots don't work thanks to Slow Motion) really helps.(Skirmisher's advantage isn't really formidable enough on Insane imo, and Intuitive Shot alone outshines Buckler training)
Re: [1.4.x] Class/Race Tier List
Posted: Sat Jan 28, 2017 5:46 pm
by Sheila
InabaYap wrote:Are Skirmisher's Called Shots able to ignore slow motion, gravity locus etc?
If not then I'd reckon Archer is better with Rapid Shot and debuffing arrows being able to land reliably by targeting beyond the intended target. It's critical to completely disable the randrares/uniques before they have a chance to threaten you when you have such meager defenses, and insane firing speed without reliance on ammo ego debuffs (when Called Shots don't work thanks to Slow Motion) really helps.(Skirmisher's advantage isn't really formidable enough on Insane imo, and Intuitive Shot alone outshines Buckler training)
Yes, Skirmisher's Called Shots have instant travel time, basically they smack the target instantly at range without travelling AND have the added bonus to ignore all targets in-between.
Archer has nothing on skirmisher honestly and it's where it belongs in the list. Rapid shot hinders you actually being able to land effects with how it scales and lowers phys power and accuracy, and Trained Reactions alone is probably better than anything archer has, not to mention Eternal Warrior. Overall Skirmisher is a little underappreciated.
Also, I think Cursed is probably tier D.
Re: [1.4.x] Class/Race Tier List
Posted: Sun Jan 29, 2017 3:12 am
by voltteccer
Intuitive Shot is great but only applies to melee. Ranged attacks are the real concern, since melee threats will be heavily debuffed before they can inflict significant damage, but ranged enemies will frequently alpha strike on their first or second turn for massive damage. Skirmisher blatantly outclasses Archer when it comes to defending against these, with a passive 40+% chance to deflect projectiles (and automatic counterattack), Called Shots to apply debuffs on the very first turn, and Trained Reactions to actually survive getting hit by things.
Archer has somewhat better offense than Skirmisher, but defense and mobility are both much more important than offense. The best argument you can really make for Archer in its current state would be the use of Rapid Fire to fire and retreat repeatedly, but this tactic falls apart for a variety of reasons.
Re: [1.4.x] Class/Race Tier List
Posted: Tue Feb 07, 2017 11:10 pm
by ster
SHESH DID IT THE ABSOLUTE MADMAN
BRAWLER S
Re: [1.4.x] Class/Race Tier List
Posted: Wed Feb 08, 2017 2:09 am
by voltteccer
Re: [1.4.x] Class/Race Tier List
Posted: Wed Feb 08, 2017 2:25 am
by Micbran
Time to nerf Brawler. Can shesh win with cursed now?

Re: [1.4.x] Class/Race Tier List
Posted: Wed Feb 08, 2017 2:50 am
by The Tapir
No seriously, how did he do it? I thought Argoniel was supposed to be pretty much unkillable for brawlers thanks to Spine.
Anyways, major props to shesh for the win! That's the first post-HP buff non-mage madness win we've had so far, right?
Re: [1.4.x] Class/Race Tier List
Posted: Wed Feb 08, 2017 7:35 am
by ster
Re: [1.4.x] Class/Race Tier List
Posted: Wed Feb 08, 2017 11:08 am
by Mex
A class that wins Madness 2% (and I wish this was hyperbole) of the time (by luck) is not Tier S.
Re: [1.4.x] Class/Race Tier List
Posted: Wed Feb 08, 2017 10:47 pm
by ster
Mex wrote:A class that wins Madness 2% (and I wish this was hyperbole) of the time (by luck) is not Tier S.
mex i'm afraid you're a noob
Re: [1.4.x] Class/Race Tier List
Posted: Fri Mar 24, 2017 3:22 pm
by tabs
I'll throw the pebble which starts the avalanche: how should this list change for 1.5.0+?