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Fungal Blood Prodigy?

Posted: Thu Jan 23, 2014 6:01 am
by Darkmere
Can someone explain the mechanics of Fungal Blood to me? Every number or calculation I see, in-game or not, makes it seem like a pointlessly small heal unless you do something absurd like take the wild-gift talent that lets you reset infusions and then spam several infusions in a row just to get enough fungal power.

I MUST be missing something, here?

Re: Fungal Blood Prodigy?

Posted: Thu Jan 23, 2014 7:06 am
by HousePet
What you are missing is that the effect is instant.

Therefore, it adds healing and magic status curing to all your infusions.

Re: Fungal Blood Prodigy?

Posted: Thu Jan 23, 2014 7:17 am
by ghostbuster
The main interest is in the interaction with fungus/ancestral life.
Assume that you are in a difficult situation with many nasty effects on you at t=0.
So you use a wild infusion to feed fungal blood and remove an effect. t=0 as wild is instant
You use fungal blood. You get a small heal, have you nasty magical effects removed and fungal growth starts a small regen. Thanks to ancestral life, now t=-1
So you have now two new actions that can be performed for free in the next turn.
So the effects of fungal growth are limited, but using it gives you a free turn.

Re: Fungal Blood Prodigy?

Posted: Thu Jan 23, 2014 8:02 am
by Darkmere
Wow. So to get full use out of it, you have to be wyrmic/antimagic with at least 3 points in the tree, have lots of dangerous magic effects on you, cancel your current regen infusion, use a wild infusion, use fungal blood, cancel the terrible regen, use an escape if you have one, then reapply a new regen to actually heal up if you need it.

I may just continue to stack saves...

Thanks for the replies though, it makes much more sense now that I'm not looking at it as a *heal* option.

Re: Fungal Blood Prodigy?

Posted: Thu Jan 23, 2014 10:09 am
by ghostbuster
The main interest of fungal blood is not healing.
But in theory, it can be very powerful against a foe with a poor healing.
Example :
- activate a movement infusion to reach a distant foe
- activate fungal blood. You do not care about the healing or the magic restoration. But it is instant and you get a free turn thanks to ancestral life.
- strike the foe during the free turn
- use psychoportation to escape during your normal turn.
- rest and restart until foe is dead

In all this process, the foe has NO opportunity to hit you.
In theory, a level 1 char could kill Athamaton this way (provided he has the required talents, prodigy and items, which is rather unlikely, and it will take hundreds of turns).

In theory... Actually I did not try myself and this kind of gameplay is rather tedious IMO.

Re: Fungal Blood Prodigy?

Posted: Thu Jan 23, 2014 11:38 am
by HousePet
Its a boost to your healing options, not a replacement.