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Sher'Tul Fortress Take off?

Posted: Sun Dec 22, 2013 12:37 pm
by IvenGray
Saw that piece of code in the source. So, pray tell, when would it be realized? What does it mean?

Re: Sher'Tul Fortress Take off?

Posted: Sun Dec 22, 2013 2:55 pm
by loimprevisto
You need to find Cid, and he will fix the fortress so it can fly into orbit.

Re: Sher'Tul Fortress Take off?

Posted: Sun Dec 22, 2013 8:31 pm
by breadsmith
Sorry, but how exactly is El Cid going to "fix" the fortress? With a pile of corpses after he fights of the Saracen in the Reconquista?

Re: Sher'Tul Fortress Take off?

Posted: Mon Dec 23, 2013 1:34 am
by HousePet
Its just DarkGod teasing...

Re: Sher'Tul Fortress Take off?

Posted: Sun Jan 19, 2014 11:07 pm
by catwhowalksbyhimself
breadsmith wrote:Sorry, but how exactly is El Cid going to "fix" the fortress? With a pile of corpses after he fights of the Saracen in the Reconquista?
Not El Cid, Cid.

Sigh. I hate having to explain things to boring people, aka non-geeks.

Re: Sher'Tul Fortress Take off?

Posted: Thu Jan 23, 2014 3:39 am
by Bobson
I vaguely remember that at one time there was dialog about being able to make it flying, but the butler never told you what you had to do (there were a lot of unfinished quests at the time). My guess is that became the rod's location-alteration (so you could access it from both continents), but that's just a wild guess.

Re: Sher'Tul Fortress Take off?

Posted: Thu Jan 23, 2014 5:00 am
by Mewtarthio
Every so often, the repository updates with new, inaccessible bits of code. Code for having the Fortress fly around and shoot lasers. Code for traversing the solar system in your Fortress. Strange, wondrous things, none of which are actually implemented in the game. Still, darkgod keeps dropping those hints, so I'm certain you'll see the Fortress fly sooner or later.

Re: Sher'Tul Fortress Take off?

Posted: Thu Jan 23, 2014 9:30 am
by darkgod
I'm such a tease :)

Re: Sher'Tul Fortress Take off?

Posted: Fri Jan 24, 2014 12:07 pm
by Mankeli
A great game -with or without flying lazer fortresses. Thanks!

Re: Sher'Tul Fortress Take off?

Posted: Fri Jan 24, 2014 7:10 pm
by Crim, The Red Thunder
Mankeli wrote:A great game -with or without flying lazer fortresses. Thanks!
But Lasers make everything better.

...Except for Alderan.

Re: Sher'Tul Fortress Take off?

Posted: Sun Jan 26, 2014 5:56 pm
by ProfessorCirno
You think that's fun? Try mucking around in debug mode. There's a whole (empty) continent that hasn't been touched.

Don't actually muck around in debug mode, incidentally. You can launch your fortress and move around in it! And never leave!

Re: Sher'Tul Fortress Take off?

Posted: Sun Jan 26, 2014 6:22 pm
by darkgod
And blast adventurer parties with your fortress lasers, and ascend into high planetary orbit to explore the Shandral star system!

Re: Sher'Tul Fortress Take off?

Posted: Thu Jun 11, 2020 3:49 pm
by bubli002.309
How do you get this quest?

Re: Sher'Tul Fortress Take off?

Posted: Mon Oct 09, 2023 12:04 am
by antheridium
Too much to hope this might finally be implemented with Lost Land?