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Interactions between "Gestures" and "Mindstar Mastery"

Posted: Tue Oct 22, 2013 7:01 pm
by thorgi
I've never played a Doom and after looking them over, they come off as a short to mid range caster. I'm naturally a fan of concept builds, and after doing a once-over of their tree, I wanted to try making a "Melee Mage" using Gestures with supportive spells. If I can't make it work, if there aren't enough defensive/offensive options without deviating too much from the concept, I'll try doing so as an Adventurer.

My main questions are wanting to know how Gesture of Pain interacts with Psi Blades. Copying and pasting both from the wiki:

Use a gesture of pain in place of an normal attack to strike into the minds of your enemies, inflicting between %0.1f and %0.1f mind damage. If you strike your target, there is a X% chance to stun your opponent for 3 turns. This strike replaces your melee physical and checks Mindpower versus Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. It also does not trigger any physical on-hit effects. However, the base damage and the critical chance of Mindstars equipped is added in when this attack is performed. 25% chance of cross tier effects. Requires two free or mindstar-equipped hands. Can cause critical hits with cross tier effects. The damage will increase with your Mindpower. Mindstars bonuses from damage and physical criticals: (+X damage, +X critical chance)

Channel your mental power through your wielded mindstars, generating psionic blades sprouting from the mindstars. Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by X, their armour penetration by X and mindpower, willpower and cunning by X. Also increases Physical Power by X and increases weapon damage by X% when using mindstars.

"The base damage and critical chance of mindstars is added when this attack is performed."

Psiblades buff mindstar damage modifiers, and if this is added to the considered "base damage" when calculating Gestures, that's a nice synergy. Otherwise it's a swing and a miss. Same goes for the Psiblade increase to Physical Power and Weapon Damage. Are these considered into the base damage calculation? I would assume physical power isn't, and possibly weapon damage as well.

If those don't interact positively with one another, then the only real synergies are the Psiblades' buff to Mindpower provided from Mindstars, which is pretty weak on its own, imo.

Re: Interactions between "Gestures" and "Mindstar Mastery"

Posted: Sat Oct 26, 2013 1:33 am
by Sirrocco
You've hit it on the nub. There's essentially no synergy between the two. The only reason to touch the tree as a Doomed is to get the 2nd, 3rd, and 4th powers (if those appeal to you)

Re: Interactions between "Gestures" and "Mindstar Mastery"

Posted: Thu Oct 31, 2013 2:39 pm
by kevlar
I don't agree.

I've just winned with a mindstar doomed, and one point in psiblade get's you +40% mindpower from each mindstar and +40% bonus to wil/cun from each mindstar.

Also, the damage increase is included into gesture of pain calculation.

For one point, it's nice!

Re: Interactions between "Gestures" and "Mindstar Mastery"

Posted: Thu Oct 31, 2013 4:21 pm
by Moander
kevlar wrote: Also, the damage increase is included into gesture of pain calculation.
I think you are incorrect.

This is from the code for Gesture of Pain

Code: Select all

	getBonusDamage = function(self, t)
		local bonus = 0
		if self:getInven("MAINHAND") then
			local weapon = self:getInven("MAINHAND")[1]
			if weapon and weapon.subtype == "mindstar" then bonus = bonus + (weapon.combat.dam or 1) end
		end
		if self:getInven("OFFHAND") then
			local weapon = self:getInven("OFFHAND")[1]
			if weapon and weapon.subtype == "mindstar" then bonus = bonus + (weapon.combat.dam or 1) end
		end
		return bonus
	end,
Mindstar mastery increases dammod, not dam

From /tome/class/Actor.lua

Code: Select all

		for s, v in pairs(o.combat.dammod) do nm[s] = v * (psb.getStatmult(self, psb)-1) end --I5
		o:tableTemporaryValue(o.__psiblade_data, {"combat", "dammod"}, nm)
		o:tableTemporaryValue(o.__psiblade_data, {"combat", "apr"}, o.combat.apr * (psb.getAPRmult(self,psb) - 1))

		if o.wielder and o.wielder.combat_mindpower then
			o:tableTemporaryValue(o.__psiblade_data, {"wielder", "combat_mindpower"}, o.wielder.combat_mindpower * (psb.getPowermult(self, psb) - 1))
		end
		if o.wielder and o.wielder.inc_stats and o.wielder.inc_stats[self.STAT_WIL] then
			o:tableTemporaryValue(o.__psiblade_data, {"wielder", "inc_stats"}, {[self.STAT_WIL] = o.wielder.inc_stats[self.STAT_WIL] * (psb.getPowermult(self, psb) - 1)})
		end
		if o.wielder and o.wielder.inc_stats and o.wielder.inc_stats[self.STAT_CUN] then
			o:tableTemporaryValue(o.__psiblade_data, {"wielder", "inc_stats"}, {[self.STAT_CUN] = o.wielder.inc_stats[self.STAT_CUN] * (psb.getPowermult(self, psb) - 1)})
		end

		print("Activating psiblade", o.name)

Re: Interactions between "Gestures" and "Mindstar Mastery"

Posted: Thu Oct 31, 2013 4:40 pm
by Crim, The Red Thunder
He's seeing increased damage from increased mindpower, and increased will/cun, is he not?

Re: Interactions between "Gestures" and "Mindstar Mastery"

Posted: Thu Oct 31, 2013 5:32 pm
by Atarlost
If you're a will pumping class that alone might be worth the points depending on your generics.

I dunno. I haven't been able to unlock because of the bone shield bug. The one time I've been that far and had spellhunt remnants I didn't realize they activated at level 5.