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changes on 1.0.1 ideas

Posted: Fri Mar 15, 2013 5:21 am
by sofocles
any classes or new ideas worth trying on the new update?

so far:
oomanzer
stone archmage

Re: changes on 1.0.1 ideas

Posted: Fri Mar 15, 2013 5:58 am
by donkatsu
Skeleton/Ghoul Brawler: Added Mobility, and runes are good now so that should help your lack of AoE
Shalore Temporal Warden: Add a lightning rune and Temporal Form into the Timeless/Invigorate combo soup for even more shenanigans
Dream Hammer Solipsist: Probably balanced now

Re: changes on 1.0.1 ideas

Posted: Fri Mar 15, 2013 7:16 am
by Crim, The Red Thunder
Psiblade Wyrmic. (They can get the tree at good modifiers now, without needing escort, just buy the tree in Zigur.)

Staffzerker (again, they can buy the tree. Bolbum's knocker is rather... impressive.) Gimmicky, but very fun and unique.

Staff combat tree on an archmage is also rather epic, now instead of a tribeam mage, you get a quadbeam mage. UBER.