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Prodigies
Posted: Sun Dec 02, 2012 8:32 am
by Bicho
As I understand prodigies can be unlocked by any class in either campaign or ID.
So what does "void of space" means for Aether Permeation?
I'm a corruptor, so cannot visit archmages starting location.
Re: Prodigies
Posted: Sun Dec 02, 2012 10:42 am
by darkgod
There is an otehr way to get into space: the fearscape invasion portal
Re: Prodigies
Posted: Sun Dec 02, 2012 11:19 am
by Bicho
darkgod wrote:There is an otehr way to get into space: the fearscape invasion portal
Thanks, The Allmighty Creator.
Re: Prodigies
Posted: Tue Dec 04, 2012 8:25 am
by Wolpertinger
While we're on the topic, how do you 'get close to the draconic world' for wyrmic talents and 'have time-travelled at least once' for Revisionist History? I would have assumed that the temporal rift would qualify for the second, but apparently not after doing it. No idea what would do for the first.
Re: Prodigies
Posted: Tue Dec 04, 2012 9:14 am
by 5k17
As far as I know, "close to the draconic world" means having consumed the drops of both Sandworm Lair bosses.
Re: Prodigies
Posted: Tue Dec 04, 2012 9:50 am
by phantomglider
"Time-travelled at least once" means using one of the chronoworld talents - Precognition, Cease to Exist, Paradox Clone, or See the Threads.
Re: Prodigies
Posted: Tue Dec 04, 2012 12:44 pm
by Bicho
phantomglider wrote:"Time-travelled at least once" means using one of the chronoworld talents - Precognition, Cease to Exist, Paradox Clone, or See the Threads.
There is t5 cloak which can be used to travel in the future (with choosing the best outcome), theoretically this should count too.
Re: Prodigies
Posted: Tue Dec 04, 2012 2:35 pm
by phantomglider
That cloak casts See the Threads.
Re: Prodigies
Posted: Tue Dec 04, 2012 9:52 pm
by Dwindlehop
What does Arcane Might do? I checked the lua and it was extremely unhelpful.
Re: Prodigies
Posted: Tue Dec 04, 2012 10:00 pm
by bricks
Many weapons scale their damage with stats, for example 120% strength for most two-handed weapons. Many weapons, like bows, use a mixture of stats. Arcane Might adds 50% magic scaling, which is pretty damn good for you typical Reaver or Arcane Blade (though I'm not an expert on ToME's damage calculations by any means).
Re: Prodigies
Posted: Tue Dec 04, 2012 10:10 pm
by Frumple
Ah... what it says on the tin?
All weapons have a scaling aspect based on stat (Maces are 100% strength, ferex, and greatmauls 120%. Most non-artifact staves are 100% magic. So on, so forth). Arcane might adds an additional 50% magic scale to it (So a mace would be 100% strength, 50% magic, greatmaul 120/50, and your average staff 150% magic.).
... I've never actually bothered to figure out exactly what the scaling does, per se, beyond increasing damage. Which, it does that, I'm just not quite sure what the exact formulaic benefit is. More is better, though!
Re: Prodigies
Posted: Tue Dec 04, 2012 10:58 pm
by lukep
Frumple wrote:... I've never actually bothered to figure out exactly what the scaling does, per se, beyond increasing damage. Which, it does that, I'm just not quite sure what the exact formulaic benefit is. More is better, though!
One of the three things that goes into melee (or archery) damage is ((that stat) + physical power) * the other stuff. it can be quite a boost.