Hints for a Not Quite Beginner
Posted: Fri Nov 23, 2012 1:16 am
I have played back in b38 and a little in b42, i rushed to get the paradox mage, which i got without much problem, and it has remained my favourite class. However i have some problems I'd like some advice on, so that i can get to the east. I noticed the board has no strategy discussion/theory crafting section, so i assume this is the place to ask. As far as where i'm having these problems, on a typical playthrough (adventure), i will beat all tier 1 and tier 2 zones, halfling complex, tempest peak, sher'tul temple. but can't beat dreadfell. I lose plenty of lives on the way to dreadfell, generally one shotted in sandworm, one shotted in daikara, and cc chained in daikara eat most of my lives.
A: Evaluating items: How do you decide what items are worth keeping, replacing old gear, holding as backup, et cetera. This especially applies when items have different qualities (tier 3 item with 1 useful minor ego vs tier 2 item with 1 useful major ego vs artifact....).
The live chat gets mad and yells at me when i ask for guidelines, yelling "it depends!" And i understand that these decisions do depend, but i think there has to be some sorta guidelines i can at least look to. sorry in advance if this question offends anyone.
B: Avoiding instant deaths: I'd say this constitutes 4/5ths of my deaths at the minimum. This isn't as big a problem when i'm a paradox mage, as i can precog constantly, but even there it is annoying to do. How do i avoid instant deaths from unseen enemies? This is my biggest problem, as one of these can make me just not want to continue for a while
C: Skill selection: Is it better to go thick, or to thin them between lots of skills? Is it better to go tall in the tree? or to widen out? For stats, i'd like some idea of how much con i should be getting, right now about 1/3 of my points goes into constitution. For Generic points, is it better to max out my runes/infusions as quickly as possible?
D: Hitting a wall: Sometimes i reach a point where i should be going against a boss, but my character feels too weak, where i either have to stair scum until luck works in my favour, or swing on a 2:1 shot on a sustained mobility fight, where luck of the rolls also seems to play a significant role. I must be approaching it wrong or doing something wrong. Sandworm queen is the most common first wall, though sometimes it is a redidculous joke of a boss fight, and sometimes i have to leave it until i did every sidequest and get to the boss in daikara before going back to feel ready (depending on location and surroundings). More commonly is the wall at dreadfell, as i don't know if i even have any other options than to press my luck.
E: Adventure parties: I was told to avoid these, and that is super easy, though very annoying and time consuming for something that is virtually a given. However, since i leave them alone, there are generally a dozen or so on the map (my estimate based on density of sightings) by the time i beat all the tier 2 dungeons, and 3 on screen at once becomes the norm around the shalore kingdom. Am i still suppost to avoid them? If i'm suppost to keep the populations down, any hints?
F: Map corrutption: My overworld map gets corrupted, by the time i beat daikara, i can't go anywhere on the world map without having multiple garbage tiles on screen, is there a way to prevent this?
finally:
what has changed in these 4 version, i tried reading the patch notes, but since "new content," "balance changes," "quality of life changes," and "bug fixes" are all one jumbled mess, it is hard to read, and easy to miss something. Also, many changes are referenced purely by skill name, and i don't have every character's skill set memorized. Is there anything i need to be aware of (besides orange items, which i assumed were tier 2 artifacts).
Thank you in advance to everyone!
A: Evaluating items: How do you decide what items are worth keeping, replacing old gear, holding as backup, et cetera. This especially applies when items have different qualities (tier 3 item with 1 useful minor ego vs tier 2 item with 1 useful major ego vs artifact....).
The live chat gets mad and yells at me when i ask for guidelines, yelling "it depends!" And i understand that these decisions do depend, but i think there has to be some sorta guidelines i can at least look to. sorry in advance if this question offends anyone.
B: Avoiding instant deaths: I'd say this constitutes 4/5ths of my deaths at the minimum. This isn't as big a problem when i'm a paradox mage, as i can precog constantly, but even there it is annoying to do. How do i avoid instant deaths from unseen enemies? This is my biggest problem, as one of these can make me just not want to continue for a while
C: Skill selection: Is it better to go thick, or to thin them between lots of skills? Is it better to go tall in the tree? or to widen out? For stats, i'd like some idea of how much con i should be getting, right now about 1/3 of my points goes into constitution. For Generic points, is it better to max out my runes/infusions as quickly as possible?
D: Hitting a wall: Sometimes i reach a point where i should be going against a boss, but my character feels too weak, where i either have to stair scum until luck works in my favour, or swing on a 2:1 shot on a sustained mobility fight, where luck of the rolls also seems to play a significant role. I must be approaching it wrong or doing something wrong. Sandworm queen is the most common first wall, though sometimes it is a redidculous joke of a boss fight, and sometimes i have to leave it until i did every sidequest and get to the boss in daikara before going back to feel ready (depending on location and surroundings). More commonly is the wall at dreadfell, as i don't know if i even have any other options than to press my luck.
E: Adventure parties: I was told to avoid these, and that is super easy, though very annoying and time consuming for something that is virtually a given. However, since i leave them alone, there are generally a dozen or so on the map (my estimate based on density of sightings) by the time i beat all the tier 2 dungeons, and 3 on screen at once becomes the norm around the shalore kingdom. Am i still suppost to avoid them? If i'm suppost to keep the populations down, any hints?
F: Map corrutption: My overworld map gets corrupted, by the time i beat daikara, i can't go anywhere on the world map without having multiple garbage tiles on screen, is there a way to prevent this?
finally:
what has changed in these 4 version, i tried reading the patch notes, but since "new content," "balance changes," "quality of life changes," and "bug fixes" are all one jumbled mess, it is hard to read, and easy to miss something. Also, many changes are referenced purely by skill name, and i don't have every character's skill set memorized. Is there anything i need to be aware of (besides orange items, which i assumed were tier 2 artifacts).
Thank you in advance to everyone!