Some Alchemist Questions.
Posted: Tue Nov 06, 2012 7:13 am
Topic Title... It's a lie, more like a lot of alchemist questions...
1 - My golem... Exactly what is the scheme for it gaining class talent points? I get one every level, but it obviously doesn't come close. How much can I afford to spend on it?
2 - The Alchemist protection talent states that it's a passive giving me and my golem 20% protection from elemental damage of my own bombs, and 3% for elemental damage from other sources. Is this ONLY normal elements, or is this 3% basically the golem equivalent of thick skin (and the eventual 15% resist all (including physical)? Or does the 3% only affect the possible elements for my bombs (fire, acid, lightning, and cold)?
3 - About these elemental damage sustains for alchemist bombs... Do they override the default fire damage, or add damage on top of it? And can I have more then one active at a time, or am I forced to pick and choose?
4 - Channel staff is INCREDIBLE. Why mages don't get this, I don't understand... But it states that it 'fires a bolt of my staffs damage type' (at 120% power). Does this 120% power based off the melee damage I would deal with the staff, or is it based off of my magic stat and spellpower? How can it be increased?
5 - On a similar note, if my staff has damage bonuses to multiple elements (certain egos boost 4-5 different elements at once), which one does it use? Or will it hit multiple times for each element? If so, does it divide it's damage amongst the elements, or hit full force for each element, effectively multiplying my damage by 4 or 5?
6 - Does staff mastery in any way affect the damage of channel staff? Or is it exclusively for melee combat?
7 - What is the point in dumping extra talent points in imbue armor? It doesn't appear to change anything...
8 - Why is my golem so accurate? While I don't want to complain, I'm concerned that accuracy could become a problem since I've been devoting no points to it's dex stat, and it's accuracy ought to be suffering, yet I haven't seen it miss yet. (And I'd know. There's a big difference between a whiff, and 120+ with bills tree trunk.)
9 - Finally, just how much can I do with my *REALLY* tanky golem after my alchemist dies? I know when the golem dies (or self destructs... does that count for 'taking you with me' achievement?) you get your regular trip to the eidolon plane, but If I had enough oomph on my golem, could I continue controlling it for the rest of the floor? Beat a boss? Finish an escort (and would the main character get the reward?) Can I keep travelling to the next floor? Are there any hazards to using the golem after your alchemist is dead? Could I (theoretically) complete the rest of the game with the golem?
1 - My golem... Exactly what is the scheme for it gaining class talent points? I get one every level, but it obviously doesn't come close. How much can I afford to spend on it?
2 - The Alchemist protection talent states that it's a passive giving me and my golem 20% protection from elemental damage of my own bombs, and 3% for elemental damage from other sources. Is this ONLY normal elements, or is this 3% basically the golem equivalent of thick skin (and the eventual 15% resist all (including physical)? Or does the 3% only affect the possible elements for my bombs (fire, acid, lightning, and cold)?
3 - About these elemental damage sustains for alchemist bombs... Do they override the default fire damage, or add damage on top of it? And can I have more then one active at a time, or am I forced to pick and choose?
4 - Channel staff is INCREDIBLE. Why mages don't get this, I don't understand... But it states that it 'fires a bolt of my staffs damage type' (at 120% power). Does this 120% power based off the melee damage I would deal with the staff, or is it based off of my magic stat and spellpower? How can it be increased?
5 - On a similar note, if my staff has damage bonuses to multiple elements (certain egos boost 4-5 different elements at once), which one does it use? Or will it hit multiple times for each element? If so, does it divide it's damage amongst the elements, or hit full force for each element, effectively multiplying my damage by 4 or 5?
6 - Does staff mastery in any way affect the damage of channel staff? Or is it exclusively for melee combat?
7 - What is the point in dumping extra talent points in imbue armor? It doesn't appear to change anything...
8 - Why is my golem so accurate? While I don't want to complain, I'm concerned that accuracy could become a problem since I've been devoting no points to it's dex stat, and it's accuracy ought to be suffering, yet I haven't seen it miss yet. (And I'd know. There's a big difference between a whiff, and 120+ with bills tree trunk.)
9 - Finally, just how much can I do with my *REALLY* tanky golem after my alchemist dies? I know when the golem dies (or self destructs... does that count for 'taking you with me' achievement?) you get your regular trip to the eidolon plane, but If I had enough oomph on my golem, could I continue controlling it for the rest of the floor? Beat a boss? Finish an escort (and would the main character get the reward?) Can I keep travelling to the next floor? Are there any hazards to using the golem after your alchemist is dead? Could I (theoretically) complete the rest of the game with the golem?