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Stealth/Invis vs Accuracy
Posted: Sun Oct 14, 2012 5:59 pm
by Squibbly
Could someone tell me the math regarding how an enemy's stealth/invis affects your chance to hit? What about being blinded?
Furthermore, how should a bulwark/berserker go about dealing with stealth/invis enemies? Feathersteel helps obviously, though it's a pain to switch on and off, and is not guaranteed. Any suggestions other than getting extremely high accuracy by maxing dex/precise strikes/the accuracy-booting generic combat talent?
Re: Stealth/Invis vs Accuracy
Posted: Sun Oct 14, 2012 6:07 pm
by phantomglider
Attacking an enemy you can't see (whether from stealth, invisibility, or blindness) has something like a 2/3 chance of automatically missing before you even get to the accuracy/defense check. The Withering Orbs let you ignore this miss chance, as does having the Perfect Strikes buff. (That's the one that gives +100 to accuracy temporarily, not the sustain that boosts accuracy and crit chance.) Berserkers and Bulwarks should plan to dump at least a couple of points into Perfect Strikes.
Re: Stealth/Invis vs Accuracy
Posted: Sun Oct 14, 2012 6:15 pm
by Squibbly
phantomglider wrote:Attacking an enemy you can't see (whether from stealth, invisibility, or blindness) has something like a 2/3 chance of automatically missing before you even get to the accuracy/defense check. The Withering Orbs let you ignore this miss chance, as does having the Perfect Strikes buff. (That's the one that gives +100 to accuracy temporarily, not the sustain that boosts accuracy and crit chance.) Berserkers and Bulwarks should plan to dump at least a couple of points into Perfect Strikes.
So high accuracy alone can't overcome your inability to see an enemy? Are you sure about this?
Re: Stealth/Invis vs Accuracy
Posted: Sun Oct 14, 2012 7:33 pm
by phantomglider
Yes, I'm sure. The blindfight on Perfect Strikes was added a few betas back; before that it only pumped up your accuracy, and you could still miss stealthy actors.