[b42] So...just encountered a Dreaming Horror.
Posted: Thu Aug 23, 2012 3:42 am
Um.
These things...may need to be looked at. Worms that Walk might too, as it happens, recent Lake Nur encounters with both had them chew straight through my lives with no real problem. The Worm that Walks does far more damage than it used to (and it was a respectably tough monster before - I'm under the impression that they weren't rebalanced to account for the new Reaver upgrades), but these Dreaming Horrors...in addition to excellent battlefield control, good damage, and a potent status debuff in the form of sleep, appeared nigh-invulnerable, with massive Psi-for-hit-points and some sort of tremendous damage reduction.
To be fair, though, it may have been my class. I was using my custom Phoenix Knight, so my big-gun offenses tend to be using dual-wielding (preferably, of course, with damage-on-hit effects) to trigger spells (damage halved), which have their damage divided among fire and light. Now, normally, that all adds up fairly nicely. But an issue I had noticed with the class is that one of its abilities that reduces damage when it gets hit seems to apply separately to each instance of damage, rather than the total damage of the attack.
So, it could be that that solipsist save vs. damage ability is coming into play against each instance of damage, which creates the apparent massive damage reduction, but I don't know for sure. If not...yeah, the thing's massively overpowered.
Also worth noting is that, for me at least, Dreamscape lagged horrifically (and is, itself, quite possibly overpowered against players; it blows the Fearscape out of the water). And since it dreamscapes you practically the moment it sees you, the already nigh-impossible fight was made all the more frustrating. Although I only lost one life to the Dreamscape directly, it was by far the worst part of the fight.
These things...may need to be looked at. Worms that Walk might too, as it happens, recent Lake Nur encounters with both had them chew straight through my lives with no real problem. The Worm that Walks does far more damage than it used to (and it was a respectably tough monster before - I'm under the impression that they weren't rebalanced to account for the new Reaver upgrades), but these Dreaming Horrors...in addition to excellent battlefield control, good damage, and a potent status debuff in the form of sleep, appeared nigh-invulnerable, with massive Psi-for-hit-points and some sort of tremendous damage reduction.
To be fair, though, it may have been my class. I was using my custom Phoenix Knight, so my big-gun offenses tend to be using dual-wielding (preferably, of course, with damage-on-hit effects) to trigger spells (damage halved), which have their damage divided among fire and light. Now, normally, that all adds up fairly nicely. But an issue I had noticed with the class is that one of its abilities that reduces damage when it gets hit seems to apply separately to each instance of damage, rather than the total damage of the attack.
So, it could be that that solipsist save vs. damage ability is coming into play against each instance of damage, which creates the apparent massive damage reduction, but I don't know for sure. If not...yeah, the thing's massively overpowered.
Also worth noting is that, for me at least, Dreamscape lagged horrifically (and is, itself, quite possibly overpowered against players; it blows the Fearscape out of the water). And since it dreamscapes you practically the moment it sees you, the already nigh-impossible fight was made all the more frustrating. Although I only lost one life to the Dreamscape directly, it was by far the worst part of the fight.