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Dead = Gone ?
Posted: Mon Jun 18, 2012 6:48 pm
by Guevara-chan
...Yes, I know that it is wrong. I know that player supposed to grieve and start new character after death in roguelike game. Yet still, even if I would drop those character, it would be preferably after avenging my stupid death in those damned (and dark) crypt. So...
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Is there any way to raise perished character from save file only ?
Re: Dead = Gone ?
Posted: Mon Jun 18, 2012 10:49 pm
by Grey
Nope, sorry. Play on Adventure mode for extra lives or donate for the Explorer mode for infinite lives if this is how you'd prefer to play.
Re: Dead = Gone ?
Posted: Mon Jun 18, 2012 11:48 pm
by PureQuestion
There's probably something you could do to the savefile, but I'm not entirely sure what it would be.
Re: Dead = Gone ?
Posted: Tue Jun 19, 2012 9:03 am
by Guevara-chan
OK. So:
It's possible to make savedir loadable again by forcing "loadable = true" back to desc.lua
And game.teag is just a "zip"-archive... Looking further.
Re: Dead = Gone ?
Posted: Tue Jun 19, 2012 1:13 pm
by Guevara-chan
I've done it ! Still glitchy a little, yet a lot better then nothing. Thinking 'bout automatization...
...And of all things I overlooked at reconstruction: 'd["dead"] = true'.
P.S. Well, actually that line and HP correction is only critical fixes for game.teag.