trapped no recall stupid death scenario
Posted: Sun Feb 19, 2012 8:40 am
Okay, so this time, thought I'd go along with the Grand Corruptor since I'm a skeleton reaver and that seems reasonablt to my character. But, somehow, all the Corruptor guys turned hostile towards me. I know I didn't do anybody any damage, though maybe somebody moved in front of a Drain missile. And now when I die, I have no choice but to go back. So my game is over. Can I say, this is total BS. In two ways. 1st, when monsters damage each other "accidentally", they don't turn hostile towards each other, so why should PC friendlies turn hostile from anything less than a confirmed direct targeted attack? Friendly fire, not intentional, come on! 2nd, I'm not in the void plane or any other weird place, so why can't I upon death get sent back to the world map outside Spellbaze in this case?
Hate pointless deaths.
Edit: okay, so I survived. Killed the main anti-magic guy, exited to world map (which took me to Spellblaze entrance.) Went back in to Spellblaze, and now everybody that I didn't kill is friendly to me there. With no way to piss the grand Corrupter off or damage him. And I didn't get any reward/unlocks for killing the main anti-magic halfling guy. So, I guess I'm saying, this whole sequence in the game needs to be better thought out. The way I just went through it is lame and both unsatisfying and unrewarding. And still pointlessely minus a life.
Hate pointless deaths.
Edit: okay, so I survived. Killed the main anti-magic guy, exited to world map (which took me to Spellblaze entrance.) Went back in to Spellblaze, and now everybody that I didn't kill is friendly to me there. With no way to piss the grand Corrupter off or damage him. And I didn't get any reward/unlocks for killing the main anti-magic halfling guy. So, I guess I'm saying, this whole sequence in the game needs to be better thought out. The way I just went through it is lame and both unsatisfying and unrewarding. And still pointlessely minus a life.