Page 1 of 1

my 1st TW, seems overpowered?

Posted: Thu Feb 09, 2012 9:06 am
by rangerjeff
Here's the character sheet: http://te4.org/characters/12495/tome/d1 ... d7136746fc

I've played Shadowbades (they were okay), Arcane Blade (also okay), Bulwarks (tough but had trouble against casters and archers), Rogue (weak), Wyrmic (pretty good), Archers (good), Cursed (weakish), and Archmage (strong but not enough hp).

I thought I was doing pretty good a couple times, have always died in the mid 20's, just getting into the 2nd degree dungeons. Now with my first TW I, at lvl 25 (all games so far on Normal/Adventure) and I've only lost one life so far. I'm doing pretty great ranged damage. Anybody who steps next to me it going to take heavy damage. And I have escapes and speed. I can tell the chonomancy talents will get better towards the higher levels, but right now I hardly need them.

I'm no expert on building characters, so I assume I've spent my stat/talent points inefficiently, and yet I still feel so much more capable of handling anything that comes at me than I have with any previous character.

Now, I know with the rate of version change around here there's not going to be any good spoiler guide for a while, but I wanted to ask anyways what folks thought of the the character class balances. In particular, I get the feeling some classes will be easy to survive with early on, but then get difficult towards endgame, while others will be the reverse. Hearing about that would be interesting. But also, as I'm new and want to get things unlocked and get further into the game before it gets too repetitive, I'm also asking just overall what the strongest/weakest classes are.

Re: my 1st TW, seems overpowered?

Posted: Thu Feb 09, 2012 9:12 am
by edge2054
Temporal Wardens are overpowered right now. Spin Fate is way out of balance.

They're getting a few changes next beta and most of them are nerfs.

Re: my 1st TW, seems overpowered?

Posted: Sat Feb 11, 2012 5:38 pm
by DragonRU
In my opinion TW did not need Spin Fate to be overpowered. My melee TW just killed everything before he takes any serious damage. Haste + momentum + all dual weapon cooldowns - and boss is dead before haste falls off. If boss have lots of hp - teleport away, and repeat procedure when cooldowns come back.

Re: my 1st TW, seems overpowered?

Posted: Sat Feb 11, 2012 7:01 pm
by rangerjeff
Spin fate has been nice against hordes of things like wyrm hatchlings and dreads that surround me and attack a lot before doing much damage so my def goes up to 52 or something and nothing can hit me.

And DragonRU, I noticed you recently had your first winner with a Dwarf TW, congratulations! Also noticed you spent a cat point on the other half of Dual skills, which I didn't. And maybe because of this, I just realized my build has a fatal flaw. I can't touch anything with a very high defense. This one gatekeeper in I think Garkul's Pride was a berserker or fighter type that had a couple of talents on level 24 or something stupidly high like that which pushed her def up to 85. Without the ability to do much spell direct damage, there was nothing I could do. Dang berserker battle calls pulling me into the middle of the room did me in.

Well, dying is the best learning experience I guess...

Re: my 1st TW, seems overpowered?

Posted: Sat Feb 11, 2012 8:48 pm
by edge2054
There's a difference between a class being strong and it being broken. Spin Fate pushes things into the broken territory.

Haste + Momentum is probably up there too but it takes a lot more investment and a bit of actual execution, as opposed to just dumping five points into a passive generic and ignoring melee monsters for a good portion of the game.

But Spin Fate isn't the only changes to the class slated for next beta and I will take a look at Momentum + Haste stacking. Haste could stand to be nerfed a bit but I'm wondering about Momentum too. I like the model Total Thuggery uses and I think Momentum is probably even more appropriate for that type of effect (stamina drain on hit rather then on turn).