the curse of antimagic

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rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

the curse of antimagic

#1 Post by rangerjeff »

Dang it, I know I'm still learning and this kind of thing is to be expected, but as I started as a Wyrmic I saw the antimagic town on the map for the first time. Of course I investigated. When I was high enough in level I got to go into the arena there. When I came out I wasn't sure what had happened. Took me a few battles to realize that most of my equipment had been taken off!!! :x Some great stuff, too. And now most of the good stuff I find I can't use. This really sucks. Would be nice to be given the choice to abandon anti-magic. I feel like my character is seriously handicapped now.

Just wanted to complain. Of course, if there's an up-side to this that'll get me excited about my character again, please share!

Grey
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Re: the curse of antimagic

#2 Post by Grey »

Well you get a special anti-magic tree (with the possibility of nabbing another) and there's a few powerful anti-magic only artifacts. But, uh, yeah, it's permanent. I thought the text was reasonably clear, and there's a sign outside saying you can't use "magic-cursed" items. Perhaps the warning can be made clearer.

The Zigur shops all sell anti-magic friendly stuff by the way, and usually fairly powerful stuff.
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edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Re: the curse of antimagic

#3 Post by edge2054 »

I consider anti-magic practically mandatory on my wyrmics. It's really really good on that class so don't shelve the character yet ;)

Max out Resolve as soon as possible and enjoy.

rangerjeff
Halfling
Posts: 94
Joined: Wed Jan 18, 2012 3:41 am

Re: the curse of antimagic

#4 Post by rangerjeff »

Thanks, I was starting to get the hang of it. Then I jumped in the farportal and got some nasty Orc spellcaster as the boss. Instadeath coming around a corner. And being by first farportal death, I also leaned that there's no escape. Didn't have enough time to try the RoR. Could only get him down to half hp with stuns, dazes, blinds, and confusing before I was out of ammo, he was healing himself, and I was running again. That hex which continually dazes you is pretty broken.

kalidasyan
Posts: 2
Joined: Mon Jan 30, 2012 5:32 am

Re: the curse of antimagic

#5 Post by kalidasyan »

rangerjeff wrote:Dang it, I know I'm still learning and this kind of thing is to be expected, but as I started as a Wyrmic I saw the antimagic town on the map for the first time. Of course I investigated. When I was high enough in level I got to go into the arena there. When I came out I wasn't sure what had happened. Took me a few battles to realize that most of my equipment had been taken off!!! :x Some great stuff, too. And now most of the good stuff I find I can't use. This really sucks. Would be nice to be given the choice to abandon anti-magic. I feel like my character is seriously handicapped now.

Just wanted to complain. Of course, if there's an up-side to this that'll get me excited about my character again, please share!
Agree!!! Why not add a choice of removing some unessential talent trees as to retrieve some skill points at the cost of some gold?

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