Page 1 of 1
Help me understand my instadeath
Posted: Mon Jan 02, 2012 10:51 am
by tekrunner
I was fighting the Daikara backup gardian. I was at full health (around 900 HP), he was a few squares away, I had casted Slow and was shooting at him with my bow. Then he rushed, a bunch of things happened, and I died. In the log below my last action is on the third line.
I understand that I was dazed by his first rush, but what happened then? Did I get dazed again by his stunning blow, and then killed by a final rush? Any idea of what I could have done to avoid this?
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 11:14 am
by Fela
Looks like that, but i don't understand why his stunning blow dazed you.
Cross tier effect?
Also, rush has no minimum distance? I haven't had the opportunity to use it much, yet.
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 11:23 am
by darkgod
Rush does daze
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 11:53 am
by Dekar
Rush -> Daze -> Stunning Blow Crit -> Daze through skill that dazes enemies if you hit them over a certain % of their max hp ( would be my guess ) -> Rush
He has rush level 9 with 4 seconds cooldown.
Did you move him around with gravity well or such while he killed you?
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 4:38 pm
by bricks
With this boss, it's always Rush. :/
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 7:13 pm
by tekrunner
Daze through skill that dazes enemies if you hit them over a certain % of their max hp
Ah, I didn't know such a skill existed. I guess that explains it.
This character is a Temporal Warden, so no gravity well. I have no idea why he'd have moved back and then rushed me again (would the AI make him do that?). I guess this boss is a no-go if you don't have a high armor and/or can't stop him from rushing into you, because really, I think I'd have died just as fast with my shield up. Does dazing check for stun resistance?
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 10:30 pm
by edge2054
Some day I'll convince Darkgod (hint, hint) to have Rush use physical power instead of weapon damage (and not a lot, something like 20-200). It's really enough that it closes and gives a guaranteed daze (which means you can close and follow up with an Assault or what have you). The game's moving more and more away from unfair deaths and I think Rush is still one of the biggest offenders.
Re: Help me understand my instadeath
Posted: Mon Jan 02, 2012 10:35 pm
by bricks
Myrmidons are a lesser albeit notable offender; they deal significant melee damage and also have the bad tendency of showing up in packs in darkened zones. Wretchlings are generally not an issue, though I had an instant-death recently from a Wretchling pack + a room full of mages in the Kryl'Feijan crypt. After that I started scouting every corner with my invis rune.
Re: Help me understand my instadeath
Posted: Wed Jan 04, 2012 2:59 am
by marvalis
Lowering the stamina cost and removing the damage from rush would make it balanced.