This is my character dump right after killing the Weirdling with my Cursed, there were only two *key* times that I had trouble.
1st against the Half-Finished Bone Golem, you can't stairscum this guy and he can out tank you easily. Solution: Kite the asshole, use your shield to get hits in, but run away again before he can deal damage; I barely managed to kill the guy, but I did so at 6hp.
2nd Subject F###ing Z is the bane of your existence because he can deal a 220+ dmg shadowmove and follow it with a 500+ dmg flurry when your Hate is low...*and* he has a huge defense score. Make sure you have a shitload of accuracy to take this guy down. My only deaths were from this chump... If you can coordinate your generic points well enough that you can pump them all into accuracy right before the fight, do it, just remember to put them where it makes more sense right after killing him.
Key Items for success: Insatiable ego on main or off-hand, Slime ego on main, Shield Rune, Teleport Rune.
I could give more advice but I'm too lazy.
[ToME4 @
http://www.te4.org Character Dump]
Sex : Male STR: 30
Race : Skeleton DEX: 23
Class : Cursed MAG: 14
Level : 18 WIL: 58
Exp : 8% CUN: 26
Gold : 1136.07 CON: 28
Accuracy(Main Hand): 31 Life: 533/573 Encumbrance: 44/114
Damage (Main Hand): 28 Difficulty: Normal
Permadeath : Adventure
APR (Main Hand): 9
Crit (Main Hand): 15%
Speed (Main Hand): 1.00
Accuracy(Off Hand): 31
Damage (Off Hand): 10
APR (Off Hand): 12
Crit (Off Hand): 16%
Speed (Off Hand): 1.00
Fatigue : 0% Spellpower : 19
Armor : 16.64 Spell Crit : 4.6%
Armor Hardiness : 43% Spell Speed : 1
Defense : 24.925531966158
Ranged Defense : 25.925531966158
All damage : 0%
Physical damage : 5%
Physical Save : 19.6
Spell Save : 22.25
Mental Save : 30.85
All Resists: -3%
Cold Resist(cap): 23%( 70%)
Lightning Resist(cap): 3%( 70%)
Nature Resist(cap): 23%( 70%)
Darkness Resist(cap): 1%( 74%)
Temporal Resist(cap): 4%( 70%)
Poison Resistance: 100%
Disease Resistance: 11%
Bleed Resistance: 100%
Confusion Resistance: 56%
Blind Resistance: 10%
Disarm Resistance: 15%
Stun Resistance: 65%
Fear Resistance: 100%
Knockback Resistance: 45%
Number of NPC killed: 960
Most killed NPC: degenerated skeleton warrior (62)
[Talents Chart]
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 1/5
Armour Training (generic) 2/10
Combat Accuracy (generic) 4/10
Weapons Mastery (generic) 1/10
Knife Mastery (generic) 0/10
- Undead / Skeleton (mastery 1.10)
Skeleton (generic) 2/5
Bone Armour (generic) 1/5
Resilient Bones (generic) 1/5
Re-assemble (generic) 2/5
- Cursed / Slaughter (mastery 1.30)
Slash (class) 1/5
Frenzy (class) 1/5
Reckless Charge (class) 1/5
Cleave (class) 0/5
- Cursed / Endless hunt (mastery 1.30)
Stalk (class) 1/5
Beckon (class) 1/5
Harass Prey (class) 1/5
Surge (class) 2/5
- Cursed / Strife (mastery 1.30)
Dominate (class) 4/5
Preternatural Senses (class) 2/5
Blindside (class) 2/5
Repel (class) 0/5
- Cursed / Gloom (mastery 1.00)
Gloom (class) 5/5
Weakness (class) 1/5
Torment (class) 1/5
Life Leech (class) 1/5
- Cursed / Cursed form (mastery 1.00)
Unnatural Body (generic) 1/5
Seethe (generic) 1/5
Relentless (generic) 3/5
Stoic (generic) 0/5
- Cursed / Cursed aura (mastery 1.00)
Defiling Touch (generic) 2/5
Dark Gifts (generic) 2/5
Ruined Earth (generic) 0/5
Cursed Sentry (generic) 0/5
[Inscriptions (4/4)]
Rune: Phase Door
Rune: Shielding
Rune: Teleportation
Rune: Vision
[Current Effects]
- Gloom
- Surge
- Stalk
- Curse of Misfortune
- Curse of Shrouds
- Curse of Corpses
[Character Equipment]
In main hand
a) slime-covered steel waraxe of paradox (13.5-18.9 power, 3 apr) (Misfortune)
Type: weapon / waraxe
Base power: 13.5 - 18.9
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%
Damage when this weapon hits: +16 slime / +17 temporal
When wielded/worn:
Damage when the wearer is hit: 7 temporal
Changes resistances: +7% temporal
Curse of Misfortune
Dropped by Wrathroot
In off hand
b) steel dagger 'Belegas' (10-13 power, 6 apr) (Misfortune)
Type: weapon / dagger
Base power: 10.0 - 13.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +8 fire / +4 acid / +11 nature
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +3.0%
Disarm immunity: +15%
Resource leech chance: +30%
Resource leech: +6
Curse of Misfortune
Dropped by rogue
On fingers
c) Vargh Redemption
Type: jewelry / ring
When wielded/worn:
Changes stats: +4 Wil / +6 Con
Changes resistances: +10% nature / +25% cold
Maximum mana: +20.00
Maximum stamina: +20.00
Maximum air capacity: +50.00
It can be used to summon a tidal wave, costing 60 power out of 60/60.
d) Nightsong
Type: jewelry / ring
When wielded/worn:
Defense: +6
Fatigue: -7%
Changes stats: +6 Cun
Changes damage: +5% physical
Talent cooldown: Shadowstep (-1 turn)
Mental save: +13
Maximum stamina: +25.00
It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 40 out of 50/50.
Range: 6.00
Travel Speed: instantaneous
Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn.
The damage will increase with your Mindpower.
Dropped by Subject Z
Around neck
e) Feathersteel Amulet
Type: jewelry / amulet
When wielded/worn:
Fatigue: -20%
Maximum encumberance: +20
Light source
f) Wintertide Phial
Type: lite / lite
When wielded/worn:
Light radius: +1
Infravision radius: +6
It can be used to cleanse your mind, costing 40 power out of 60/60.
Main armor
g) grounding dwarven-steel mail armour of Toknor (3 def, 8 armour) (Shrouds)
Type: armor / heavy
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +5
Armour: +8
Defense: +3
Fatigue: +16%
Changes resistances: +6% lightning
Critical mult.: +12.00%
Stun/Freeze immunity: +20%
Curse of Shrouds
Dropped by skeleton master archer
Cloak
h) Cloak of Deception (Corpses)
[Plot Item]
Type: armor / cloak
When wielded/worn:
Physical power: +5
Spellpower: +5
Curse of Corpses
Dropped by Necromancer
On head
i) leafwalker's iron helm (0 def, 3 armour)
Type: armor / head
When wielded/worn:
Armour: +3
Fatigue: +5%
Changes resistances: +5% nature
Poison immunity: +11%
Disease immunity: +11%
Maximum life: +40.00
Healing mod.: +11%
Around waist
j) Rope Belt of the Thaloren
Type: armor / belt
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +12
Dropped by Weirdling Beast
On hands
k) alchemist's rough leather gloves of mighty criticals (0 def, 1 armour)
Type: armor / hands
When wielded/worn:
Armour: +1
Changes stats: +2 Wil / +3 Mag
Critical mult.: +6.00%
Blindness immunity: +10%
Confusion immunity: +11%
Dropped by skeleton warrior
On feet
l) invigorating pair of rough leather boots of rushing (0 def, 1 armour)
Type: armor / feet
When wielded/worn:
Armour: +1
Fatigue: -4%
Changes stats: +2 Str / +2 Con
Maximum life: +30.00
Movement speed: +10%
It can be used to activate talent Rush (costing 80 power out of 80/80) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 7.00
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.
If the attack hits the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
Dropped by Half-Finished Bone Giant
Tool
m) woodsman's iron pickaxe (dig speed 38 turns)
Type: tool / digger
When wielded/worn:
Changes resistances: +10% nature
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by degenerated skeleton warrior