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Atamathon
Posted: Sat Dec 17, 2011 9:44 am
by Verily
I should have heeded the warning. o.o
"Atamathon the Giant Golem hits Hrolf for 1192 fire damage."
Never, ever again shall I touch the foul device! ;;
Re: Atamathon
Posted: Sat Feb 11, 2012 9:11 pm
by rangerjeff
Hey, as long as there's a thread with this topic already, might as well use it.
So, just activated Atamathon for the first time, checked out his talents, and immediately hasted and then hit my movement infusion to get the hell out. I mean, he looks unbeatable. Single hit and I'm dead. 80% damage resist all, and half of the last 20% is reflected back. 1500+ damage attacks, 12,000hp or whatever. Just wondering what people can do to get around this. And if there's a reward for doing so. Not that I'm going to try it this time, on my Blood of Life life and 18 levels higher than any previous character of mine.
Re: Atamathon
Posted: Sat Feb 11, 2012 10:22 pm
by darkgod
It took the greatest orc (and probably one of the greatest mortal at all) to stop Atamathon. You are not Garkul

Re: Atamathon
Posted: Sat Feb 11, 2012 10:35 pm
by Toxic_Chicken
I beat Atamathon twice (before and after Atamathon's buff). You used to get a bunch of gems. Oh, and an achievement. I think you get plain vorutun jewelry now. My necromancer nearly died twice against the improved Atamathon. I abused Curse of the Meek and channeling items to win.
Re: Atamathon
Posted: Sun Feb 12, 2012 3:01 am
by lukep
I just beat Atamathon with a Bulwark. The main things I had to help were 67 DEF and the Fiery Choker, along with 1900+ HP.
Atamathon has 61 accuracy, so if you can get good enough DEF, you can avoid his melee damage. The Fiery Choker heals you 30% of all fire damage done to you. With 70% resist fire and the 30% healing, you take effectively no damage from Fire. If you have a healing mod above 100%, you actually heal. It is important to keep about 1000 HP/shield in reserve, against unexpected bursts of damage.
Re: Atamathon
Posted: Sun Feb 12, 2012 9:46 pm
by donkatsu
Garkul only won because he kept spamming Skullcracker on it. Use a sufficiently powerful confuse of your own and the sad little golem won't even be able to fight back.
Re: Atamathon
Posted: Sun Feb 12, 2012 9:53 pm
by bricks
I probably won't even touch Ata unless the encounter gets changed again. Way too dangerous without some sort of insane defensive capabilities, like lukep pointed out.
Re: Atamathon
Posted: Sun Feb 12, 2012 10:17 pm
by Grey
I think the intention is for it to be an optional superboss that most players won't want to even approach.
Re: Atamathon
Posted: Sun Feb 12, 2012 10:18 pm
by darkgod
yup
Re: Atamathon
Posted: Mon Feb 13, 2012 6:53 am
by rangerjeff
that's what I figured. I used to DM for DnD and it was a great thing to add on occasion, the unbeatable encounter you have to decide to run away from, and maybe come back to when you're really tough. Otherwise players just think they should be able to beat anything you give them, and they stop being afraid and thinking about dying.
Re: Atamathon
Posted: Mon Feb 13, 2012 10:45 pm
by overgoat
Maybe a dumb question, but how do you wake up Atamathon?
Re: Atamathon
Posted: Mon Feb 13, 2012 10:57 pm
by rangerjeff
go to the East, come back, go the the Sandworm Lair and beat the new boss that's wandering around the 1st floor (which is stable now), get the ruby he drops, go stick it in Atamathon, and he wakes up.
Re: Atamathon
Posted: Tue Feb 14, 2012 5:00 pm
by overgoat
Thanks!
Re: Atamathon
Posted: Wed Feb 15, 2012 10:46 pm
by Tom
rangerjeff wrote:go to the East, come back, go the the Sandworm Lair and beat the new boss that's wandering around the 1st floor (which is stable now), get the ruby he drops, go stick it in Atamathon, and he wakes up.
Very evil to post this.
How can we resist...?
