Page 1 of 1
Vault in Dreadfall
Posted: Wed Sep 28, 2011 10:28 pm
by Tom
Hello
Can anyone give me a clue how to enter the 'secret' rooms in this vault?
I strongly agree with those who suggested that diggable and non diggable walls should look different.
Re: Vault in Dreadfall
Posted: Wed Sep 28, 2011 11:15 pm
by greycat
Code: Select all
golem:/usr/local/src/t-engine4/game/modules/tome$ tail -20 data/maps/vaults/zigzag-chambers.lua
defineTile('$', "FLOOR", {random_filter={add_levels=25, type="money"}})
defineTile('/', "FLOOR", {random_filter={add_levels=15, tome_mod="vault"}})
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=20}})
return {
[[############################]],
[[#.......................acc#]],
[[#%#%%%%%%%%%%%%%#+#%%%%%%%%#]],
[[#+#abaaba#$$$$$/#+###b..a..#]],
[[#.##bcabc#$$$$$##c#/##...a.#]],
[[#..##....%....##aa#..##.a..#]],
[[#...##...#...##bbb#...##...X]],
[[#^^./##..#..##aaaa#.$$$##..#]],
[[#$$^//##.#/##abcab#.$$$.##b#]],
[[#$$^///#+###d...b.#/$$$./#+#]],
[[########+##########%%%%%%#+#]],
[[#dc........................#]],
[[############################]],
Re: Vault in Dreadfall
Posted: Wed Sep 28, 2011 11:48 pm
by Tom
greycat wrote:A map
Thank you!!
I found some entrances, but your map helped the rest.