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Vault in Dreadfall

Posted: Wed Sep 28, 2011 10:28 pm
by Tom
Hello

Can anyone give me a clue how to enter the 'secret' rooms in this vault?
I strongly agree with those who suggested that diggable and non diggable walls should look different.

Re: Vault in Dreadfall

Posted: Wed Sep 28, 2011 11:15 pm
by greycat

Code: Select all

golem:/usr/local/src/t-engine4/game/modules/tome$ tail -20 data/maps/vaults/zigzag-chambers.lua 
defineTile('$', "FLOOR", {random_filter={add_levels=25, type="money"}})
defineTile('/', "FLOOR", {random_filter={add_levels=15, tome_mod="vault"}})
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=20}})
return {

[[############################]],
[[#.......................acc#]],
[[#%#%%%%%%%%%%%%%#+#%%%%%%%%#]],
[[#+#abaaba#$$$$$/#+###b..a..#]],
[[#.##bcabc#$$$$$##c#/##...a.#]],
[[#..##....%....##aa#..##.a..#]],
[[#...##...#...##bbb#...##...X]],
[[#^^./##..#..##aaaa#.$$$##..#]],
[[#$$^//##.#/##abcab#.$$$.##b#]],
[[#$$^///#+###d...b.#/$$$./#+#]],
[[########+##########%%%%%%#+#]],
[[#dc........................#]],
[[############################]],


Re: Vault in Dreadfall

Posted: Wed Sep 28, 2011 11:48 pm
by Tom
greycat wrote:A map
Thank you!!
I found some entrances, but your map helped the rest.