Marauder builds & strategies
Posted: Mon Sep 12, 2011 2:35 pm
Thoughts?
Looks like the class is quite generic intensive, and I found the start a bit rough.
On the other hand, some talents looked pretty sweet - Hack 'n' back is pretty nice and you get it from the start. And there's a leather-equivalent of Armor Mastery(sort of).
Are we meant to use two daggers or a sword/axe/mace + dagger btw? Are both viable options? Non-dagger + dagger was my first thought, however that sorta implies spending generics points in both Weapons and Knife Training, which I'd rather avoid - although, with diminishing returns, one could perhaps get away with just spending 3 points per talent..
Looks like the class is quite generic intensive, and I found the start a bit rough.
On the other hand, some talents looked pretty sweet - Hack 'n' back is pretty nice and you get it from the start. And there's a leather-equivalent of Armor Mastery(sort of).
Are we meant to use two daggers or a sword/axe/mace + dagger btw? Are both viable options? Non-dagger + dagger was my first thought, however that sorta implies spending generics points in both Weapons and Knife Training, which I'd rather avoid - although, with diminishing returns, one could perhaps get away with just spending 3 points per talent..