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Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 10:11 am
by Tom
Hello.

I have during this game put a LOT of effort in stealth.
Meaning I kept all +CUNNING items and at lvl up put most of my stat points in CUNNING.

At lvl 29 and after clearing out Dreadfell I want to see how my stealth soon will do.
Checking I had was stealthy with an efficiency of 56.
I put on an amulet of CUNNING +4.
My efficiency did not change. Was still 56.
I put on a lantern of guile +4 to CUNNING.
This raises my efficiency to 62.

So it seems STEALTH efficiency is calculated in steps rather than linear.
Does anyone have the CUNNING levels for the different steps of efficiency?

EDIT: One more thing. At efficiency level 62 and CUNNING at 99 I put on a pair of stealth boots.
+6 to stealth level the description says.
Alas, nothing happened.
I am still at efficiency 62.

EDIT II: A +4 to CUNNING belt made my CUNNING lvl 103.
This raised STEALTH efficiency to 69.
Removing the stealth boots did not change this.
Are the boots bugged? Or are they capped? Or what?

Tom

Re: Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 10:39 am
by Grey
Equipment modifiers to stealth power won't show up in the talent description.

Not sure why your stealth increases in increments with Cunning though - it should be linear. Are you sure when you put that amulet on that you weren't removing something else that affected the efficiency?

Re: Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 10:57 am
by Tom
Grey wrote:Equipment modifiers to stealth power won't show up in the talent description.

Not sure why your stealth increases in increments with Cunning though - it should be linear. Are you sure when you put that amulet on that you weren't removing something else that affected the efficiency?
They should show up. I consider it a bug if they do not.

The amulet I removed was Gold amulet of teleportation. (green)
No other mods than the teleport ability and teleport immunity 50%.

Tom

Re: Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 11:26 am
by Tom
Grey wrote: Not sure why your stealth increases in increments with Cunning though - it should be linear.
Could it have to do with slow or no updates from raising stat points?
I did have 6 stat points I put in CUNNING right before swapping the amulets.

Does the stealth efficiency notice immidiately when raising stats and swapping eq?

Re: Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 11:32 am
by Postman
On unrelated note - how effective stealth with non-maxed cunning in latest betas? I'm running shadowblade with dex/will/const emphasis, and want go stealth/cunning after dex is maxed. Is low-mid cunning stealth useful in the Far East and later at all? Or I will be better with no stealth at all and raise magic instead?

Re: Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 7:10 pm
by lukep
Formula for stealth power is

Code: Select all

	getStealthPower = function(self, t) return 4 + self:getCun(10) * self:getTalentLevel(t) end,
It could be that the self:getCun(10) part of it is rounding down (or possibly up), which would explain why it goes up by 6.5 every time you pass another 10 cunning.

Re: Stealth and efficiency levels.

Posted: Wed Jul 06, 2011 7:11 pm
by tiger_eye
fixed in svn (as a result of this post). I guess DarkGod didn't find the time to reply :wink:

Re: Stealth and efficiency levels.

Posted: Thu Jul 07, 2011 12:13 pm
by Tom
tiger_eye wrote:fixed in svn (as a result of this post). I guess DarkGod didn't find the time to reply :wink:
Thank you!

What does svn mean?

Tom

Re: Stealth and efficiency levels.

Posted: Thu Jul 07, 2011 12:38 pm
by fearoffours
svn is an abbreviation of Subversion, a system of keeping histories files and all their changes, used by programmers for keeping track of their code.

If something in ToME is "fixed in svn" it means the code has been changed to fix the problem, but normal users won't see the fix until the next game release (which will be beta 29, in this case!)