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Imbue weapons
Posted: Sun Jul 03, 2011 11:45 am
by Tom
How and where do I imbue a weapon?
Is it possible in any stage of the game to imbue colored weapons?
Tom
Re: Imbue weapons
Posted: Sun Jul 03, 2011 12:25 pm
by Postman
Should be moved to spoiler I think
Re: Imbue weapons
Posted: Sun Jul 03, 2011 6:26 pm
by madmonk
Postman wrote:Should be moved to spoiler I think
Done!
Re: Imbue weapons
Posted: Sun Jul 03, 2011 7:48 pm
by lukep
You can only imbue weapons by using the Crystal Focus on a white weapon, or Telos's Staff Crystal on a white staff.
Re: Imbue weapons
Posted: Sun Jul 03, 2011 7:49 pm
by Tom
lukep wrote:You can only imbue weapons by using the Crystal Focus on a white weapon, or Telos's Staff Crystal on a white staff.
Thx.
Not very intuitive. Or was it just me who saved the crystal until I would find a smith?
Tom
Re: Imbue weapons
Posted: Mon Jul 04, 2011 12:16 am
by kyuubee
>Or was it just me who saved the crystal until I would find a smith?
smith? but you can use crystal focus without a smith can't you? i don't understand what it does though, i used it once in arena mode and it added to my white bow a bonus for arcane (!) damage and spellpower :3 because bows do physical damage and i couldn't cast anyway it was an absolutely useless upgrade.
Re: Imbue weapons
Posted: Mon Jul 04, 2011 12:23 am
by madmonk
kyuubee wrote:>Or was it just me who saved the crystal until I would find a smith?
smith? but you can use crystal focus without a smith can't you? i don't understand what it does though, i used it once in arena mode and it added to my white bow a bonus for arcane (!) damage and spellpower :3 because bows do physical damage and i couldn't cast anyway it was an absolutely useless upgrade.
My understanding is that it deals Arcane Damage. Which very little resists...
Re: Imbue weapons
Posted: Mon Jul 04, 2011 12:39 am
by kyuubee
>My understanding is that it deals Arcane Damage. Which very little resists...
i thought so too, tried it but it didn't. it still did physical damage only
here is that bow, in my inventory
http://te4.org/characters/5898/tome/884 ... 25900d6212
damage type:physical
changes damage: +10% arcane
Re: Imbue weapons
Posted: Mon Jul 04, 2011 1:27 am
by Grey
Doesn't work on missile weapons. Well, it probably makes a melee attack with them do arcane damage. Possibly this should be changed to make the artifact more useful to archers.
Re: Imbue weapons
Posted: Mon Jul 04, 2011 3:03 am
by Hedrachi
IMO it should be made more useful to everybody, but as it stands it's probably nicest for arcane blades and alchemists before anything else. But rewriting the thing to be useful to everyone would make it a brobdingnagian mess of code, or would require it to be fundamentally different from what it is.
Re: Imbue weapons
Posted: Mon Jul 04, 2011 4:01 am
by Postman
Could it be used in the ring, couldn't it? It would be nice to have some interesting ring for classes for which it less useful. However there is a problem with the lack of white rings in the game now...
Re: Imbue weapons
Posted: Mon Jul 04, 2011 7:43 am
by Tom
kyuubee wrote:>Or was it just me who saved the crystal until I would find a smith?
but you can use crystal focus without a smith can't you?
Apparently.
But I did not know that.
I thought, stupidly perhaps, that imbuing weapons worked as 'usual' meaning some kind of craftsman in game.
That is what I meant with 'not very intuitive' but perhaps it was only me who missed it.
Tom
Re: Imbue weapons
Posted: Mon Jul 04, 2011 5:20 pm
by Final Master
Anything that shows up when you press ' u ' ... well, you can use it.
Re: Imbue weapons
Posted: Mon Jul 04, 2011 8:14 pm
by Tom
Final Master wrote:Anything that shows up when you press ' u ' ... well, you can use it.
By reading here I found out that I used something that I could, perhaps even should, have used else where to a better profit.
I am scared to use things when I do not know if I used them good.
Tom
Re: Imbue weapons
Posted: Tue Jul 05, 2011 1:27 pm
by Final Master
Care to explain?