Hexes are too powerful
Posted: Thu Jun 16, 2011 12:10 am
As the title say, I think hexes (and specially pacification) are completely OP.
A couple of weeks ago, I lost a level 27 char in an adventurer ambush. Instakilled on entrance. I entered the ambush, was ported to fearscape and just slaughtered. Looking at the log, I discoverd that I had been pacification hexed, dazed, transported to fearscape and just killed without any possible action.
Also, I recently finished the game with an archmage. With hexes, the final combat really was a piece of cake. I entered, pac hexed the wizards, closed the portals without any problem, then rehexed them and roasted them a la inferno without difficulty. I had maxed aegis to be able to raise insane shields, but I even did not have to do that... No reaction. I had 230+ spellpower and the daze probaility was around 75% with pac hex at lvl 5.
I think there are several problems. One is that daze is the last effect that let you unable to act now. The second is that the duration of hexes is tooooooo long. 20 turns is a very very long time. More it is equivalent to the cooldown (but with quicken spells the CD drops to 13...). The third is that hexes have a radius 2 effect and may affect up to 25 foes simultanously. Last, maybe the hexes tree should not be so easy to get.
IMO, hexes should be seriously nerfed. Reduce duration to 8 (instead of 20) with a CD of 15. Reduce radius to one (so that you cannot hex the 2 wizards simultanously for the final fight). And maybe rethink the daze effect.
A couple of weeks ago, I lost a level 27 char in an adventurer ambush. Instakilled on entrance. I entered the ambush, was ported to fearscape and just slaughtered. Looking at the log, I discoverd that I had been pacification hexed, dazed, transported to fearscape and just killed without any possible action.
Also, I recently finished the game with an archmage. With hexes, the final combat really was a piece of cake. I entered, pac hexed the wizards, closed the portals without any problem, then rehexed them and roasted them a la inferno without difficulty. I had maxed aegis to be able to raise insane shields, but I even did not have to do that... No reaction. I had 230+ spellpower and the daze probaility was around 75% with pac hex at lvl 5.
I think there are several problems. One is that daze is the last effect that let you unable to act now. The second is that the duration of hexes is tooooooo long. 20 turns is a very very long time. More it is equivalent to the cooldown (but with quicken spells the CD drops to 13...). The third is that hexes have a radius 2 effect and may affect up to 25 foes simultanously. Last, maybe the hexes tree should not be so easy to get.
IMO, hexes should be seriously nerfed. Reduce duration to 8 (instead of 20) with a CD of 15. Reduce radius to one (so that you cannot hex the 2 wizards simultanously for the final fight). And maybe rethink the daze effect.