Opinions on Brawler...
Posted: Sat Apr 23, 2011 11:12 am
I managed to get 2 brawler characters to respectable levels (although one was lost due to freak save incident that made the character impossible to continue...) so here's some of my opinion on the class and the talents (except grappling tree or parts of talents that synergize with grappling tree, haven't touch that yet)...
Basic gameplay
One of the things I've noticed with brawler is that to take an advantage of its ability, instead of normally try to fight only one enemy at a time, the class encourages you to actually fight multiple enemies at once to get the maximum benefit for some of your talents...but the weird thing is that the class lacks abilities to hurt multiple enemies other than Roundhouse Kick (good skill) and Spinning Backhand (hard to take advantage of)...
Another one is that the class, unlike all other stamina-based class, is heavily skill-reliant for its damage-dealing...good thing there's some talents to help with that...although you can only really do that after something like at least level 10 when you can get Relentless Strikes to lv 3...
Talents
Pugilism
Double Strike: your old basic attack for building up combo...not worth level up much though, damage increase per level is low...
Body Shot: strike and daze? I think it's not useful in the beginning since most of the time you'll only fight one enemy...it's way more useful later though when you got enough defensive talents to fight multiple enemies at once and want the benefit from Tactical Expert while reducing damage done to you...
Rushing Strike: Awesome, period. The range might be worse than standard Rush but stun instead of daze, low cooldown, better damage, makes it probably the best skill for this tree!
Flurry of Fists: better version of Double Strike with 3 attacks and higher base damage...not worth level up though...improvement's too low...
Finishing moves
While all of the talents in this tree have their cooldown decreased for each level-up, sometimes it's just not worth leveling up though...will state later why for each talent...
Uppercut: another standard, stun with increased duration for each combo point...not really worth leveling up...only damage increase...if the base stun duration is increased by 2 > 2.5 > 3 > 3.5 > 4 it will be much better...but that might be too overpowered, still...
Spinning Backhand: this combine with Rushing Strike gives this class a lot of mobility, although you can only take advantage of it in open spaces, it sucks hard when you fight in close range without many ways to increase distance between you and enemy, because then it drains all combo points without giving any advantage...not really worth leveling up...
Relentless Strike: Awesome, plus necessary...since this class gobbles huge amounts of stamina, this talent is practically need to be chosen...lv 1 is useless though...
Haymaker: Sucks, period. Damage is too low and improvement is also too low...maybe it's better if each talent level increase the damage per combo point or doing some effect is good too...
Unarmed discipline
Push Kick: Looks okay, but knockback distance should scale with talent level...
Defensive Throw: Another awesome talent...this thing helps a lot when fighting multiple enemies by dazing the guys around, making you able to take advantage of Tactical Expert without taking too much damage...can't comment on its synergy with grappling though...
Breath Control: More stamina regen is better, but I didn't use it...don't have enough stamina to sustain it with Exploit Weakness at the same time...
Roundhouse Kick: Good talent...good damage and hit 3 enemies at once is good...
Unarmed training
Unarmed Mastery: basically good old Weapons Mastery for fist...you'll need points in here though since normally unarmed damage is not high...
Steady Mind: increase defense and mental saves...more defense is always good but I feel like it's 1-point wonder...
Heightened Reflex: Awesome skill, helps a lot with long-range projectile and bolt dodging, but another 1-point wonder...
Combo String: good...although 3rd points and up should only be put later...
Conditioning
Physical Conditioning: more armor is always good, but I feel that more defense is better though...
Firm Footing: Knockback resistance is not bad, although sometimes you might want to keep it intentionally low to use Rushing Strikes and Spinning Backhand effectively...
Iron Skin: Awesome, more resistance from Con is always good...
Unflinching Resolve: make the recovery % scale with some stats? Stun resistance is always nice though...
Tactical
Tactical Expert: Woot! Boost a lot of defense and helps with Counter Attack and Defensive Throw...THE talent that makes the class able to (and SHOULD) fight multiple opponents at once...
Counter Attack: Extra damage is always good...plus, it counts at hit for Exploit Weakness too...
Set Up: Initially I don't think it's a good skill but I've changed my mind: it's awesome! Defense increase is good, crit increase is good, and saving throw reduction means it's easier to stun or daze them...yeah!
Exploit Weakness: Reduce resistance = more damage = good! Lv 1 is useless though...
Random stuff + Conclusion
It's surprising I could take down Ukruk with brawler! The massive defense increase probably helps a lot...
Overall it's a very fun class, but some of its primary talent are just not good enough to level up much...hopefully they'll get buff later...I'll try grappling later too...
Basic gameplay
One of the things I've noticed with brawler is that to take an advantage of its ability, instead of normally try to fight only one enemy at a time, the class encourages you to actually fight multiple enemies at once to get the maximum benefit for some of your talents...but the weird thing is that the class lacks abilities to hurt multiple enemies other than Roundhouse Kick (good skill) and Spinning Backhand (hard to take advantage of)...
Another one is that the class, unlike all other stamina-based class, is heavily skill-reliant for its damage-dealing...good thing there's some talents to help with that...although you can only really do that after something like at least level 10 when you can get Relentless Strikes to lv 3...
Talents
Pugilism
Double Strike: your old basic attack for building up combo...not worth level up much though, damage increase per level is low...
Body Shot: strike and daze? I think it's not useful in the beginning since most of the time you'll only fight one enemy...it's way more useful later though when you got enough defensive talents to fight multiple enemies at once and want the benefit from Tactical Expert while reducing damage done to you...
Rushing Strike: Awesome, period. The range might be worse than standard Rush but stun instead of daze, low cooldown, better damage, makes it probably the best skill for this tree!
Flurry of Fists: better version of Double Strike with 3 attacks and higher base damage...not worth level up though...improvement's too low...
Finishing moves
While all of the talents in this tree have their cooldown decreased for each level-up, sometimes it's just not worth leveling up though...will state later why for each talent...
Uppercut: another standard, stun with increased duration for each combo point...not really worth leveling up...only damage increase...if the base stun duration is increased by 2 > 2.5 > 3 > 3.5 > 4 it will be much better...but that might be too overpowered, still...
Spinning Backhand: this combine with Rushing Strike gives this class a lot of mobility, although you can only take advantage of it in open spaces, it sucks hard when you fight in close range without many ways to increase distance between you and enemy, because then it drains all combo points without giving any advantage...not really worth leveling up...
Relentless Strike: Awesome, plus necessary...since this class gobbles huge amounts of stamina, this talent is practically need to be chosen...lv 1 is useless though...
Haymaker: Sucks, period. Damage is too low and improvement is also too low...maybe it's better if each talent level increase the damage per combo point or doing some effect is good too...
Unarmed discipline
Push Kick: Looks okay, but knockback distance should scale with talent level...
Defensive Throw: Another awesome talent...this thing helps a lot when fighting multiple enemies by dazing the guys around, making you able to take advantage of Tactical Expert without taking too much damage...can't comment on its synergy with grappling though...
Breath Control: More stamina regen is better, but I didn't use it...don't have enough stamina to sustain it with Exploit Weakness at the same time...
Roundhouse Kick: Good talent...good damage and hit 3 enemies at once is good...
Unarmed training
Unarmed Mastery: basically good old Weapons Mastery for fist...you'll need points in here though since normally unarmed damage is not high...
Steady Mind: increase defense and mental saves...more defense is always good but I feel like it's 1-point wonder...
Heightened Reflex: Awesome skill, helps a lot with long-range projectile and bolt dodging, but another 1-point wonder...
Combo String: good...although 3rd points and up should only be put later...
Conditioning
Physical Conditioning: more armor is always good, but I feel that more defense is better though...
Firm Footing: Knockback resistance is not bad, although sometimes you might want to keep it intentionally low to use Rushing Strikes and Spinning Backhand effectively...
Iron Skin: Awesome, more resistance from Con is always good...
Unflinching Resolve: make the recovery % scale with some stats? Stun resistance is always nice though...
Tactical
Tactical Expert: Woot! Boost a lot of defense and helps with Counter Attack and Defensive Throw...THE talent that makes the class able to (and SHOULD) fight multiple opponents at once...
Counter Attack: Extra damage is always good...plus, it counts at hit for Exploit Weakness too...
Set Up: Initially I don't think it's a good skill but I've changed my mind: it's awesome! Defense increase is good, crit increase is good, and saving throw reduction means it's easier to stun or daze them...yeah!
Exploit Weakness: Reduce resistance = more damage = good! Lv 1 is useless though...
Random stuff + Conclusion
It's surprising I could take down Ukruk with brawler! The massive defense increase probably helps a lot...
Overall it's a very fun class, but some of its primary talent are just not good enough to level up much...hopefully they'll get buff later...I'll try grappling later too...