Unlocks?
Posted: Wed Feb 02, 2011 9:42 pm
Since there are a lot of unlocks these days, it seemed like it might be nice to at least have a thread of where people should start looking - not so much a blow-by-blow as a "I want to unlock this class. How do I start?
Ones that I know:
- Summoners: It'll happen pretty quickly. Don't worry about it.
- Cursed: walk around in the overland map near Last Hope until you find a desperate woodsman. Do the obvious things.
- Yeeks: end of the Halfling ruins
- Mindslayers: get far enough playing as a Yeek
- Reavers: Kill a whole mess of people (across all characters you've played)
- Temporal Wardens: Fully map Daikara. Enter at the obvious place. (Warning: don't go back in after you get out. It's buggy.)
- Corrupters: walk around outside of the weird, scorched area on the map west of Last Hope until a stairway to the spellblaze shows up. Go in and do stuff there.
- Skeletons/Ghouls: Follow the main quest line far enough. For the other undead race, do it again with a different character
- Anorithil: follow the main quest line a bit farther than that.
- Sun Paladins: follow the main quest line a bit farther than *that*.
- Archmages: walk around the overland map west of derth until you find a pitiable apprentice. Do the obvious things.
- Cryomancers: use ice a lot (across all characters you've played)
- Pyromancers: use fire a lot (across all characters you've played)
- Tempest Magic: Return to Derth around level 15 or so. Do the obvious things.
- Geomancy: defeat a certain randomly appearing unique monster
- Arena: talk to the shady Cornac in Derth.
- Infinite Dungeon: Walk around the overland map until you find the ancient dungeon. Finish it.
Ones I wish I knew:
- Doomed
Also, in a side question, how does one get into Sher'Tul? I have the key (found in the Old Forest). I've walked around the obvious spot. I've even searched the towns for someone to talk with. I'm getting nothing. Is there some sort of upper level limit on it?
Ones that I know:
- Summoners: It'll happen pretty quickly. Don't worry about it.
- Cursed: walk around in the overland map near Last Hope until you find a desperate woodsman. Do the obvious things.
- Yeeks: end of the Halfling ruins
- Mindslayers: get far enough playing as a Yeek
- Reavers: Kill a whole mess of people (across all characters you've played)
- Temporal Wardens: Fully map Daikara. Enter at the obvious place. (Warning: don't go back in after you get out. It's buggy.)
- Corrupters: walk around outside of the weird, scorched area on the map west of Last Hope until a stairway to the spellblaze shows up. Go in and do stuff there.
- Skeletons/Ghouls: Follow the main quest line far enough. For the other undead race, do it again with a different character
- Anorithil: follow the main quest line a bit farther than that.
- Sun Paladins: follow the main quest line a bit farther than *that*.
- Archmages: walk around the overland map west of derth until you find a pitiable apprentice. Do the obvious things.
- Cryomancers: use ice a lot (across all characters you've played)
- Pyromancers: use fire a lot (across all characters you've played)
- Tempest Magic: Return to Derth around level 15 or so. Do the obvious things.
- Geomancy: defeat a certain randomly appearing unique monster
- Arena: talk to the shady Cornac in Derth.
- Infinite Dungeon: Walk around the overland map until you find the ancient dungeon. Finish it.
Ones I wish I knew:
- Doomed
Also, in a side question, how does one get into Sher'Tul? I have the key (found in the Old Forest). I've walked around the obvious spot. I've even searched the towns for someone to talk with. I'm getting nothing. Is there some sort of upper level limit on it?