[b19] How to kill bill as a doomed
Posted: Tue Feb 01, 2011 12:47 pm
Hi everybody,
Like many I'm now struggling with self healing enemies in beta 19.
I'm playing my first doomed. Level 3 and up against Bill.
Willfull strike hits him for 20, and Reproach for around 45.
Also have a poison trap I can lead him over.
So a couple of combos of that, and hes down to about 75%. He then regens and is instantly back to over 95%. We've been going round in circles for 20 minutes now. I got rid of my shadow as all it was doing was getting killed and draining my hate.
I don't really have any other means of dealing damage (level 1 creeping darkness doesn't appear much use). Anyone have any tips? Or should I just come back later.
Not complaining, I guess this could make the game more non-linear now. Do I need to level up on the lower levels of several dungeons and be around level 6-8 before trying to take on a boss? This just looks like it could go on for ever...
Edit: Yep, just played around in levels 3 & 4 of the trollmire until I was level 5. Then, once I got bill all alone with a 2x1 bunch of trees to runaround, the knockback in Willful Strike, damage of 40 and 65 respectively, meant we could work him down. I think what happenned is I improved my tactics too. I needed the extra damage, but also had to get into the situation where I didn't waste much "cooldown" time. Thus the cooldowns of 3 on my damage spells racing his regen.
So guess you could say the new features are working. Making me play smarter in boss fights. This will take some getting used to (especially coming off a b18 character who has just been callously shadow blasting everything - to the point where I was casting it round unexplored corners just in case it made some pretty green numbers float upwards). But think it will be cool. I'm not normally one for "having a plan" in a fight - looks like I might have to in the future.
Edit: Now struggling with the weirding beast, he has a healing infusion which seems to heal for over 300, and on a very short cooldown. This is looking tough withought a disabling spell, wish I'd learnt the madness talent. The bitch is it takes so long to get down here. I'll give it another 5 or 10, otherwise I'll have to come back later. Bastard.
Edit: Got him, he stunned himself with a starfall and I resisted. Woo hoo.
Like many I'm now struggling with self healing enemies in beta 19.
I'm playing my first doomed. Level 3 and up against Bill.
Willfull strike hits him for 20, and Reproach for around 45.
Also have a poison trap I can lead him over.
So a couple of combos of that, and hes down to about 75%. He then regens and is instantly back to over 95%. We've been going round in circles for 20 minutes now. I got rid of my shadow as all it was doing was getting killed and draining my hate.
I don't really have any other means of dealing damage (level 1 creeping darkness doesn't appear much use). Anyone have any tips? Or should I just come back later.
Not complaining, I guess this could make the game more non-linear now. Do I need to level up on the lower levels of several dungeons and be around level 6-8 before trying to take on a boss? This just looks like it could go on for ever...
Edit: Yep, just played around in levels 3 & 4 of the trollmire until I was level 5. Then, once I got bill all alone with a 2x1 bunch of trees to runaround, the knockback in Willful Strike, damage of 40 and 65 respectively, meant we could work him down. I think what happenned is I improved my tactics too. I needed the extra damage, but also had to get into the situation where I didn't waste much "cooldown" time. Thus the cooldowns of 3 on my damage spells racing his regen.
So guess you could say the new features are working. Making me play smarter in boss fights. This will take some getting used to (especially coming off a b18 character who has just been callously shadow blasting everything - to the point where I was casting it round unexplored corners just in case it made some pretty green numbers float upwards). But think it will be cool. I'm not normally one for "having a plan" in a fight - looks like I might have to in the future.
Edit: Now struggling with the weirding beast, he has a healing infusion which seems to heal for over 300, and on a very short cooldown. This is looking tough withought a disabling spell, wish I'd learnt the madness talent. The bitch is it takes so long to get down here. I'll give it another 5 or 10, otherwise I'll have to come back later. Bastard.
Edit: Got him, he stunned himself with a starfall and I resisted. Woo hoo.