Bad resists

Any discussions regarding the spoilers present in ToME 4.x.x should be restricted to this forum

Moderator: Moderator

Post Reply
Message
Author
Iniqui
Wayist
Posts: 15
Joined: Fri Oct 09, 2009 12:53 pm

Bad resists

#1 Post by Iniqui »

Would anybody please tell me why this char's resists are so bad? He would otherwise seem pretty good so far. Also, what does the (70%) mean next to some of them?

http://te4.org/characters/328/tome/5e63 ... 1cc000edf0

Thanks.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Bad resists

#2 Post by yufra »

The numbers in parentheses are the cap or maximum allowed resistance in that category. You have some negative fire resistance coming from your shield, but I don't see where all -34% is coming from after a quick look.
<DarkGod> lets say it's intended

benli
Thalore
Posts: 125
Joined: Tue Aug 17, 2010 5:02 am

Re: Bad resists

#3 Post by benli »

Unnatural Body starts off as a kind of curse causing you to have negative Resist All. It varies with your level of hate but improves if you put skill points into it. You have 1 point in the talent and no hate. That's where -14% resist all comes from. It looks like all of your other resists are displaying that -14% too. So Wrathroot gives you -20% fire and add -14% resist all for a total of -34% resist fire.

I guess its convenient to see the actual values in addition to resist all, but it is confusing.

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Bad resists

#4 Post by yufra »

Ah, I didn't notice the class was Cursed thanks benli.
<DarkGod> lets say it's intended

Iniqui
Wayist
Posts: 15
Joined: Fri Oct 09, 2009 12:53 pm

Re: Bad resists

#5 Post by Iniqui »

Thanks. I'll keep an eye on the hate a little more.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Bad resists

#6 Post by greycat »

You really want to pump Unnatural Body. It becomes a strong passive Resist All talent when you've got points in it and have some Hate built up. I know, you're absolutely strapped for Generic talent points, because you want to spend twice as many of them as you have, especially after picking up antimagic... but you really do need some here.

Iniqui
Wayist
Posts: 15
Joined: Fri Oct 09, 2009 12:53 pm

Re: Bad resists

#7 Post by Iniqui »

Lost this character to my friend, Urkis, the High Tempest and it was quick. Thanks to 'dazed' I went from 600 hp to under 100 between turns and then failed a teleport. Jesus, Died 1 times (now dead).

http://te4.org/characters/328/tome/5e63 ... 1cc000edf0

Shame, I would have really liked to equip that armor: Aeriragas (12 def, 16 armor) with the 12 to physical and spell saves.

The good news is that Urkis, the High Tempest killed Jesus! Anti-semites may finally rest easy.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Bad resists

#8 Post by greycat »

"Stun Resistance 15%"

That is what killed you. I would not go anywhere near Urkis without having Relentless maxed, and then the extra little bit required to hit 100% stun resistance (either a saved Anorithil escortee, or a quartz ring, or other random gear).

You had good lightning resistance, but that's simply not enough.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Bad resists

#9 Post by Sirrocco »

At this point, lacking those last few points to 100% is not necessarily lethal - but I definitely would have gone with maxxing relentless before Urkis.

Post Reply