Thanks for the advice you two. I tend to spread things out quite a bit. I maxed (4 ranks so effective level would be 5) most of the low end elemental spells. I didn't get to the 4th level in any because the mana costs seemed so high. The only thing I had continually activated was arcane power. My WIL has 10 higher than my CON, yet I had over 100 more life than mana. Is there something that would be dragging that mana # down? My char dump is below. I didn't use my level 10 category point this time. I couldn't decide on meta or temporal. Any other suggestions would be greatly appreciated.
[Tome 4.00 @
www.te4.org Character Dump]
Sex : Male STR: 14
Race : Nandor DEX: 20
Class : Archmage MAG: 46
Level : 19 WIL: 35
Exp : 81% CUN: 16
Gold : 140.35 CON: 25
Attack(Main Hand): 7 Life : -167/410 Encumbrance : 48.3/65
Damage(Main Hand): 33 Difficulty : Normal
APR (Main Hand): 0 Mana : 238/301
Crit (Main Hand): 3%
Crit (Main Hand): 3%
Crit (Main Hand): 3%
Speed (Main Hand): 1.00
Fatigue : 14% Spellpower : 69
Armor : 2 Spell Crit : 10.8%
Defense : 6.5 Spell Speed : 1
Ranged Defense : 6.5
Fire damage : 20%
Cold damage : 9%
Lightning damage : 4%
Acid damage : 4%
Blight damage : 4%
Physical Save : 9.75
Spell Save : 20.25
Mental Save : 12.75
Cold Resist: 31%
Nature Resist: 10%
Number of NPC killed: 1183
Most killed NPC: cold drake hatchling (70)
[Talents Chart]
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 4/5
Manathrust (class) 4/5
Manaflow (class) 0/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 4/5
Flameshock (class) 1/5
Fireflash (class) 0/5
Inferno (class) 0/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 0/5
Dig (class) 0/5
Strike (class) 0/5
Stone Wall (class) 0/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 4/5
Freeze (class) 1/5
Tidal Wave (class) 2/5
Ice Storm (class) 0/5
- Spell / Air (mastery 1.30)
Lightning (class) 3/5
Chain Lightning (class) 4/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 4/5
Teleport (generic) 2/5
Displacement Shield (generic) 0/5
Probability Travel (generic) 0/5
- Spell / Nature (mastery 1.30)
Regeneration (generic) 1/5
Heal (generic) 0/5
Restoration (generic) 0/5
Nature's Call (generic) 0/5
- Spell / Divination (mastery 1.30)
Sense (generic) 4/5
Identify (generic) 3/5
Vision (generic) 4/5
Telepathy (generic) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 0/5
Blur Sight (class) 0/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
[Current Effects]
- Arcane Power
+ Frozen
+ Stunned
[Completed Quests]
-- Escort: injured seer (level 4 of Tower of Amon S?»l)
You successfully escorted the injured seer to the recall portal on level 4 of Tower of Amon S?»l.
As a reward you improved Magic by +2.
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 15/15
-- Escort: lost warrior (level 1 of Tower of Amon S?»l)
You successfully escorted the lost warrior to the recall portal on level 1 of Tower of Amon S?»l.
As a reward you improved Strength by +2.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored Carn D?»m and vanquished the Dragon.
-- Escort: repented thief (level 3 of Tower of Amon S?»l)
You successfully escorted the repented thief to the recall portal on level 3 of Tower of Amon S?»l.
As a reward you improved Dexterity by +2.
-- Escort: injured seer (level 7 of Carn D?»m)
You failed to protect the injured seer from death by Rantha the Worm.
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the trollshaws in search of treasure and glory!
* You have explored Amon S?»l and vanquished the Shade of Angmar.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Escort: lone alchemist (level 5 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 5 of Old Forest.
As a reward you improved Magic by +2.
-- Escort: lost warrior (level 6 of Carn D?»m)
You failed to protect the lost warrior from death by snow giant.
[Active Quests]
-- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
[Character Equipment]
In main hand
a) Angmar's Fall (10-12 power, 0 apr, acid damage)
Type: weapon / staff
10 Power [Range 1.20] (+110% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Damage type: acid
When wielded/worn:
Increases damage type: 4% fire,4% cold,4% lightning,4% acid,4% blight.
Spellpower 7, Spell Crit 8%
See invisible: 2
Dropped by The Shade of Angmar
In off hand
On fingers
b) gold ring of burning (+8%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 8% fire.
c) steel ring of burning (+8%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 8% fire.
Dropped by forest troll
Around neck
d) copper amulet of willpower (+2)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 2 Willpower.
Light source
e) Phial of Galadriel
Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Main armor
f) linen robe of cold resistance (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Increases resistances: 11% cold.
Cloak
On head
g) cashmere wizard hat (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 2
On hands
On feet
h) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm
Tool
Quiver
[Player Achievements]
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-09-28 10:27:29
'Exterminator' was achieved for Killed 1000 creatures At 2010-09-28 01:12:31
'Level 10' was achieved for Got a character to level 10. At 2010-09-27 23:03:40
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-09-27 23:52:21
[Character Inventory]
a) giant potion of free action
Type: potion / potion
It can be used to resist stuns, dazes and pinning.
b) potion of cure poison
Type: potion / potion
It can be used to cure poison.
c) potion of free action
Type: potion / potion
It can be used to resist stuns, dazes and pinning.
d) 11 potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
e) 5 potion of lesser healing
Type: potion / potion
It can be used to heal some life.
Dropped by red ooze
f) 5 potion of lesser mana
Type: potion / potion
It can be used to restore some mana.
g) 7 potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
h) potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
i) long scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
Dropped by Minotaur of the Labyrinth
j) 2 long scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
Dropped by Minotaur of the Labyrinth
k) 2 scroll of identify
Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
l) 4 scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
m) 4 scroll of phase door
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
Dropped by stone troll
n) 2 scroll of teleportation
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
o) gold ring of mana (+0.20/turn)
Type: jewelry / ring
When wielded/worn:
Regenerates 0.20 mana each turn.
p) steel battleaxe of massacre (19-28.5 power, 2 apr)
Type: weapon / battleaxe
19 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases damage type: 11% physical.
Dropped by yellow ooze
q) steel dagger (11-14.3 power, 6 apr)
Type: weapon / dagger
11 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: physical
r) ash staff (8-9.6 power, 3 apr, nature damage)
Type: weapon / staff
8 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: nature
When wielded/worn:
Spellpower 2, Spell Crit 2%
s) dwarven-steel plate armour (5 def, 11 armor)
Type: armor / massive
When wielded/worn:
Armor 11, Defense 5
Fatigue 24%
t) agate
Type: gem / black
When used to imbue an armour:
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning.
Dropped by Ben Cruthdar, the Cursed
u) onyx
Type: gem / black
When used to imbue an armour:
Increases stats: 3 Strength,3 Dexterity,3 Magic,3 Willpower,3 Cunning.
v) opal
Type: gem / blue
When used to imbue an armour:
Increases stats: 2 Strength,2 Dexterity,2 Magic,2 Willpower,2 Cunning.
Dropped by skeleton warrior
w) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
x) garnets
Type: gem / red
When used to imbue an armour:
Increases damage type: 6% all.
Dropped by black ooze
y) amethyst
Type: gem / violet
When used to imbue an armour:
Increases damage type: 4% all.
[Last Messages]
Gandalf the Grey uses Grace of the Eldar.
Gandalf the Grey speeds up.
Gandalf the Grey casts Freeze.
Gandalf the Grey hits Greater Mummy Lord for 26.33 cold damage .
Greater Mummy Lord is frozen!
Gandalf the Grey casts Flame.
Gandalf the Grey hits Greater Mummy Lord for 188.22 fire damage .
Greater Mummy Lord is on fire!
Gandalf the Grey hits Greater Mummy Lord for 62.74 fire damage .
Gandalf the Grey casts Manathrust.
Gandalf the Grey hits Greater Mummy Lord for 158.57 arcane damage .
Gandalf the Grey hits Greater Mummy Lord for 62.74 fire damage .
Gandalf the Grey casts Phase Door.
Gandalf the Grey casts Phase Door.
Gandalf the Grey casts Phase Door.
Talent Flame is ready to use.
Talent Freeze is ready to use.
Talent Manathrust is ready to use.
Gandalf the Grey slows down.
Gandalf the Grey casts Sense.
Talent Phase Door is ready to use.
Talent Sense is ready to use.
Greater Mummy Lord casts Freeze.
Greater Mummy Lord hits Gandalf the Grey for 72.61 cold damage .
Gandalf the Grey is frozen!
Greater Mummy Lord uses Shield Pummel.
Greater Mummy Lord hits Gandalf the Grey for 67.86 physical damage .
Greater Mummy Lord hits Gandalf the Grey for 12.42 cold damage .
Gandalf the Grey is frozen!
Greater Mummy Lord hits Gandalf the Grey for 81.58 physical damage .
Greater Mummy Lord hits Gandalf the Grey for 12.42 cold damage .
Gandalf the Grey is frozen!
Gandalf the Grey is stunned!
Greater Mummy Lord uses Assault.
Greater Mummy Lord hits Gandalf the Grey for 56.88 physical damage .
Greater Mummy Lord hits Gandalf the Grey for 12.42 cold damage .
Greater Mummy Lord performs a critical stike!
Greater Mummy Lord hits Gandalf the Grey for 262.20 physical damage .
Greater Mummy Lord killed Gandalf the Grey!
Greater Mummy Lord performs a critical stike!