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Visual effects full force
Posted: Sun Aug 08, 2010 7:14 pm
by darkgod
Spoilers warning!
http://www.youtube.com/watch?v=hO57Zq2FTc4
So yeah, do not go to the end bosses without stun resistance once they are implemented

Re: Visual effects full force
Posted: Sun Aug 08, 2010 7:30 pm
by edge2054
Looks... painful.
Re: Visual effects full force
Posted: Sun Aug 08, 2010 7:35 pm
by darkgod
Kinda yes...
Eager to meet them ?

Re: Visual effects full force
Posted: Sun Aug 08, 2010 8:12 pm
by edge2054
Not without stun resist and a way to break los.

Re: Visual effects full force
Posted: Sun Aug 08, 2010 8:51 pm
by shani
darkgod wrote:Kinda yes...
Eager to meet them ?
Ya, for a glass of beer. Fighting them seems useless anyways

Re: Visual effects full force
Posted: Sun Aug 08, 2010 9:25 pm
by yufra
I want to hear how DG came up with this one.

Re: Visual effects full force
Posted: Sun Aug 08, 2010 9:30 pm
by darkgod
Hum ?
Re: Visual effects full force
Posted: Sun Aug 08, 2010 10:13 pm
by yufra
I meant the evil genius thought process behind dropping two complimentary uber-casters into a room with zero LOS hiding. It fits your username.

Re: Visual effects full force
Posted: Mon Aug 09, 2010 10:23 pm
by darkgod
Ah yes, usual stuff for me

Re: Visual effects full force
Posted: Tue Aug 10, 2010 9:23 pm
by yufra
I had fun coding a flood fill algorithm to add a "decontamination" particle effect (recolored vapour from ToME) to every tile inside of the Biohazard Ward in VR. The particle system is oh-so-pretty.

- decontamination.png (190.68 KiB) Viewed 2446 times
Re: Visual effects full force
Posted: Tue Aug 10, 2010 9:32 pm
by darkgod
OHoh neat!