[Tome 4.00 @
www.te4.org Character Dump]
Sex : Male STR: 64
Race : D??nadan DEX: 25
Class : Sun Paladin MAG: 60
Level : 37 WIL: 19
Exp : 8% CUN: 15
Gold : 722.32 CON: 31
Attack(Main Hand): 89 Life : 940/940 Encumbrance : 53.4/155
Damage(Main Hand): 162 Stamina : 246/246 Difficulty : Normal
APR (Main Hand): 10
Crit (Main Hand): 11%
Speed (Main Hand): 1.00 Equilibrium : 0
Fatigue : 59% Spellpower : 65
Armor : 23.1 Spell Crit : 2.5%
Defense : 23.25 Spell Speed : 1
Ranged Defense : 33.25
Cold damage : 25%
Physical Resist : 23.75
Spell Resist : 23.75
Mental Resist : 8.5
Fire Resist: 53%
Cold Resist: 105%
Nature Resist: 20%
Lightning Resist: 35%
Acid Resist: 35%
Number of NPC killed: 2744
Most killed NPC: uruk-hai (141)
[Talents Chart]
- Technique / Weapons and shields (mastery 1.10)
Shield Pummel (class) 5/5
Riposte (class) 2/5
Overpower (class) 1/5
Assault (class) 5/5
- Technique / Combat techniques (mastery 1.10)
Quick Recovery (class) 3/5
Fast Metabolism (class) 1/5
Spell Shield (class) 1/5
Unending Frenzy (class) 2/5
- Technique / Combat training (mastery 1.10)
Heavy Armour Training (class) 1/5
Massive Armour Training (class) 1/5
Health (class) 1/5
Weapon Combat (class) 10/10
Sword Mastery (class) 10/10
Axe Mastery (class) 0/10
Mace Mastery (class) 0/10
Knife Mastery (class) 0/10
- Wild-gift / Sand drake aspect (mastery 1.00)
Burrow (class) 1/5
Swallow (class) 0/5
Quake (class) 0/5
Sand Breath (class) 0/5
- Divine / Chants (mastery 1.30)
Chant of Fortitude (class) 1/5
Chant of Fortress (class) 5/5
Chant of Resistance (class) 3/5
Chant of Light (class) 0/5
- Divine / Light (mastery 1.00)
Healing Light (class) 5/5
Bathe in Light (class) 1/5
Barrier (class) 1/5
Second Life (class) 0/5
- Divine / Combat (mastery 1.30)
Weapon of Light (class) 5/5
Martyrdom (class) 1/5
Wave of Power (class) 2/5
Crusade (class) 0/5
- Divine / Sun (mastery 1.00)
Searing Light (class) 5/5
Sun Flare (class) 1/5
Firebeam (class) 5/5
Sunburst (class) 1/5
[Current Effects]
- Weapon of Light
- Chant of Resistance
[Completed Quests]
-- The Island of Dread
-- Important news
-- An apprentice task
-- A mysterious staff
-- Into the darkness
-- Eight legs of wonder
-- Trapped!
-- Let's hunt some Orc
-- The Doom of the World!
-- The wild wild east
[Active Quests]
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the trollshaws in search of treasure and glory!
* You must explore Amon S?»l and find out what lurks there and what treasures are to be gained!
* You must explore the Trollshaws and find out what lurks there and what treasures are to be gained!
-- The many Prides of the Orcs
Investigate the bastions of the Pride.
* You have destroyed Rak'shor.
* A group of corrupted humans live in Eastport on the southern costline, they have contact with the Pride.
* You have destroyed Vor.
* Grushnak Pride, whose location remains unknown.
* Gorbat Pride, in the southern desert.
[Character Equipment]
In main hand
a) Ringil, the glittering sword of Fingolfin (38-53.2 power, 10 apr)
Type: weapon / longsword
38 Power [Range 1.40] (+100% Strength), 0 Attack, 10 Armor Penetration, Crit 10%
Damage type: physical
Damage on hit(melee): 15 ice.
Increases resistances: 25% cold.
Increases damage type: 20% cold.
Light radius 1
See invisible: 2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
In off hand
b) galvorn shield of fire resistance (10 def, 2 armor)
Type: armor / shield
Armor 2, Defense 10
Fatigue 14%
Increases resistances: 18% fire.
On fingers
c) Ring of Ulmo
Type: jewelry / ring
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
d) steel ring of regeneration (+0.60/turn)
Type: jewelry / ring
Regenerates 0.60 hitpoints each turn.
Around neck
e) Choker of Dread
Type: jewelry / amulet
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Light source
f) Arkenstone of Thrain
Type: lite / lite
Light radius 5
It can be used to map surroundings, costing 100 power out of 150/150.
Main armor
g) galvorn plate armour of stability (7 def, 13 armor)
Type: armor / massive
Armor 13, Defense 7
Fatigue 26%
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
On head
h) Crown of the Elements (0 def, 5 armor)
Type: armor / head
Armor 5, Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 lightning,10 cold.
Increases resistances: 15% fire,15% acid,15% lightning,15% cold.
See invisible: 15
On hands
On feet
i) Frost Treads (1 def, 2 armor)
Type: armor / feet
Armor 2, Defense 1
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Tool
Quiver
[Character Inventory]
a) Ever-Refilling Potion of Healing
Type: potion / potion
It can be used to heal, costing 80 power out of 100/100.
b) 2 acid-proof potion of greater healing
Type: potion / potion
It can be used to heal a lot.
c) 4 giant potion of greater healing
Type: potion / potion
It can be used to heal a lot.
d) giant potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
e) 3 potion of cure disease
Type: potion / potion
It can be used to cure poison.
f) 3 potion of cure poison
Type: potion / potion
It can be used to cure poison.
g) 7 potion of greater healing
Type: potion / potion
It can be used to heal a lot.
h) 15 potion of healing
Type: potion / potion
It can be used to heal a good part of your life.
i) 4 potion of lesser healing
Type: potion / potion
It can be used to heal some life.
j) 6 potion of speed
Type: potion / potion
It can be used to increase your speed for a while.
k) 4 fire-proof scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
l) 2 fire-proof scroll of identify
Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
m) 2 fire-proof scroll of phase door
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
n) fire-proof scroll of shielding
Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
o) scroll of enemies detection
Type: scroll / scroll
It can be used to detect enemies within a certain range.
p) 4 scroll of identify
Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
q) scroll of shielding
Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
r) scroll of teleportation
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
s) Fiery Choker
Type: jewelry / amulet
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%
t) charged(stunning blow) gold amulet
Type: jewelry / amulet
It can be used to activate talent: Stunning Blow (level 2), costing 1 power out of 4/4.
u) charged(time prison) steel amulet
Type: jewelry / amulet
It can be used to activate talent: Time Prison (level 1), costing 1 power out of 3/4.
v) gold amulet of the fish
Type: jewelry / amulet
w) Elemental Orb (Orb of Command)
Type: jewelry / orb
x) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 25 power out of 50/50.
y) Orb of Undeath (Orb of Command)
Type: jewelry / orb
z) Steel Helm of Hammerhand (0 def, 4 armor)
Type: armor / head
Armor 4, Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical resistance: 7.
Increases spell resistance: 7.
Increases mental resistance: 7.
{) Phial of Galadriel
Type: lite / lite
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
|) charged(teleport) dwarven lantern of clear sight
Type: lite / lite
Increases blindness immunity: 50%.
Light radius 3
It can be used to activate talent: Teleport (level 2), costing 1 power out of 5/6.
}) charged(identify) dwarven lantern of clear sight
Type: lite / lite
Increases blindness immunity: 50%.
Light radius 3
It can be used to activate talent: Identify (level 2), costing 1 power out of 4/4.
~) Rod of Spydric Poison
Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.