Support for new wall tiles
Posted: Sat Sep 18, 2021 2:14 pm
Hello!
First of all I want to say that I love this game and I love how moddable it is. Big cudos to DarkGod for making it possible. I'm myself working on a graphic mod and I have a question regarding wall tiles.
While there are southern (granite_wall2) and northern (granite_wall3) wall tiles. There doesn't seem to be support for western and eastern wall tiles in the code (i.e. these tiles are all the inner granite_wall1 tile). It would be awesome to get support for more variations of wall tiles, i.e. multiple corner tiles (this is where it gets more complicated due to the number of tiles needed) and western and eastern tiles ("single" and "double"). To better explain what I'm talking about I'll include a picture. The western and eastern tiles makes the transition from floor to wall more distinguishable, while also adding the possibility to make more varied environments, and the corner tiles tie it all together. In this example is the southern corner tile, or rather southwestern corner tile connecting north and northwestern corner tiles connecting north.

Though I have some understanding of code (i.e. being able to change some variables), the NicerTiles.lua file is a bit too intimidating for me. But taking a look at the current complexity of the tile builder, this might not be such an easy feat. Is this possible to do? It would add such an improvement in the atmosphere of the game.
Thanks!
First of all I want to say that I love this game and I love how moddable it is. Big cudos to DarkGod for making it possible. I'm myself working on a graphic mod and I have a question regarding wall tiles.
While there are southern (granite_wall2) and northern (granite_wall3) wall tiles. There doesn't seem to be support for western and eastern wall tiles in the code (i.e. these tiles are all the inner granite_wall1 tile). It would be awesome to get support for more variations of wall tiles, i.e. multiple corner tiles (this is where it gets more complicated due to the number of tiles needed) and western and eastern tiles ("single" and "double"). To better explain what I'm talking about I'll include a picture. The western and eastern tiles makes the transition from floor to wall more distinguishable, while also adding the possibility to make more varied environments, and the corner tiles tie it all together. In this example is the southern corner tile, or rather southwestern corner tile connecting north and northwestern corner tiles connecting north.

Though I have some understanding of code (i.e. being able to change some variables), the NicerTiles.lua file is a bit too intimidating for me. But taking a look at the current complexity of the tile builder, this might not be such an easy feat. Is this possible to do? It would add such an improvement in the atmosphere of the game.
Thanks!