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7DRL Challenge 2014
Posted: Thu Jan 30, 2014 11:32 am
by Grey
The Seven Day Roguelike Challenge is coming soon, and it's a perfect time to break into making a T-Engine module!
The challenge will run from 8th - 16th March, and you must make a roguelike game in a 168 hour window in that time period. Many cool T-Engine modules have been made for the challenge in the past, and this is your opportunity to add your name to legend! The T-Engine in particular makes it easy to shove together an interesting and polished game in a short amount of time. Indeed, my first experience of the T-Engine and Lua was while making a 7DRL, back when there was little to no documentation too - if I can do it, so can you!
Challenge details:
http://www.roguebasin.com/index.php?tit ... lenge_2014
7DRL mailing list sign-up:
https://docs.google.com/forms/d/1t6lLy4 ... k/viewform
Also post here to state your ideas for what you'll make this year.
Re: 7DRL Challenge 2014
Posted: Thu Jan 30, 2014 11:42 am
by Grey
For my own 7DRL I think I’m going to make something hacking themed (a bit inspired by Michael Brough’s 868-HACK) with hex tiles. Enemies don’t do damage, but if you get fully surrounded you die. Movement in the 6 directions activates special attacks dependant on the direction and the environment. The environment itself will evolve over play. Making interesting enemies will be the hard part...
Re: 7DRL Challenge 2014
Posted: Thu Jan 30, 2014 1:19 pm
by darkgod
Go forth my minions, show them your true powers!
Re: 7DRL Challenge 2014
Posted: Thu Jan 30, 2014 8:57 pm
by lukep
I've had this idea for a while, and I might go official with it: A basic dungeon crawler with a unique magic system. There are four elements (Earth, Air, Light, Shadow) and four magic schools (Evocation, Enhancement, Conveyance, and Divination/Illusion). Which element powers which magic school is randomly selected at birth, so in one game you can only teleport while next to walls, and launch magic missiles from the shadows, while the next game you need to be in the middle of an open room to teleport, and can scry and become stealthy in shadows.
Re: 7DRL Challenge 2014
Posted: Thu Jan 30, 2014 10:17 pm
by The Revanchist
Sounds really cool, both! I can't wait to test them out.

Re: 7DRL Challenge 2014
Posted: Tue Feb 04, 2014 5:03 am
by Goblinz
mmmm. 7drl are just so much fun. I got an idea or two that may be suitable. Time to dust off my lua knowledge. I am currently thinking as my basic premise as Follows: A ordinary human thrown into hell and must survive. The challenge is to set up a stealth system and bargaining with different factions. Well I may just change my mind in a month.
Re: 7DRL Challenge 2014
Posted: Thu Mar 06, 2014 4:16 pm
by Grey
Just a few days left until this starts! I'm so excited :D :D :D
I've decided my game will be called Queen, and will be both insect and computer hacking themed.
Anyone know how to do a cool shader animation thing like the starfield but with hacking-type stuff?
Re: 7DRL Challenge 2014
Posted: Fri Mar 07, 2014 12:44 am
by HousePet
Just use a different texture?
Re: 7DRL Challenge 2014
Posted: Sun Mar 09, 2014 9:20 pm
by Grey
So has anyone else started doing a 7DRL?
I've begun mine, but am wrestling with some issues with the T-Engine's FOV :-/
Re: 7DRL Challenge 2014
Posted: Tue Mar 11, 2014 2:05 am
by lukep
Just started today. Haven't made much progress, but haven't run into unexpected problems either.
Re: 7DRL Challenge 2014
Posted: Wed Mar 12, 2014 4:25 am
by malboro_urchin
lukep wrote:I've had this idea for a while, and I might go official with it: A basic dungeon crawler with a unique magic system. There are four elements (Earth, Air, Light, Shadow) and four magic schools (Evocation, Enhancement, Conveyance, and Divination/Illusion). Which element powers which magic school is randomly selected at birth, so in one game you can only teleport while next to walls, and launch magic missiles from the shadows, while the next game you need to be in the middle of an open room to teleport, and can scry and become stealthy in shadows.
Wanted to say that this idea sounds incredibly fun, and has the potential to have about as much replay value as Pixel Dungeon (that is, a lot). I'm really looking forward to your work, lukep!
Re: 7DRL Challenge 2014
Posted: Mon Mar 17, 2014 6:33 pm
by Grey
My game is finished, and I'm pretty happy with how it came together. daftigod nicely did some UI graphics for me. You can download the Windows version here:
http://gamesofgrey.com/games/dataqueen/ ... en-win.zip
I'll make OSX and Linux packages too... Or you can rip the module out, but you'll be missing some of the cool UI detail.
Any other successful T-Engine 7DRLs?
Re: 7DRL Challenge 2014
Posted: Mon Mar 17, 2014 10:09 pm
by Dougiegee
Great job Grey, I just gave this a go and died within a hit of killing the 2nd boss. Really interesting, fun idea and I'd start another game right away if Dark Souls 2 hadn't just come out and taken over my life!