Page 1 of 1

Modules contest, the date approaches!

Posted: Wed Nov 20, 2013 11:19 am
by darkgod
First I must say I am very proud of all the modules I've see, and I hope there are others that stay hidden until release ;)
You've created some very nice games that feel roguelike yet very different from ToME, which was my hope for the contest!

Now I'll be creating an interface on te4.org for players to vote, I do not have the details yet but to vote players will simply need to be logged in and have played your game.

A few notes before/for your release:
- Modules must be uploaded to te4.org, if you are not yet allowed to do so please reply here with the name of your profile
- Spend your last few days polishing, you dont want them nasty bugs creeping up on unsuspecting players!
- Talk about your game: post about it on roguelike forums, game forums, ... (this is why a standalone version is important)
- It is strongly encouraged that you also do a standalone release. It is very easy to do:
- Download http://te4.org/dl/dev/boot-example.zip as a base for the main menu
- Remove the boot module from game/engines/default/modules/boot*
- Put your new boot module in place
- Edit/replace boot/data/gfx/background/ files with your own splash screen
- Edit boot/init.lua to give it a correct name
- Grab ToME's archives, inside replace the boot module by yours and tome module by yours
- Voila !

Re: Modules contest, the date approaches!

Posted: Wed Nov 20, 2013 6:02 pm
by Zireael
I thought it would be nice if players could leave short reviews as they vote, what they liked/disliked...

Re: Modules contest, the date approaches!

Posted: Wed Nov 20, 2013 6:03 pm
by darkgod
Good idea, I'll see if I can slip this in :)

Re: Modules contest, the date approaches!

Posted: Fri Nov 22, 2013 5:22 pm
by Castler
darkgod wrote:It is strongly encouraged that you also do a standalone release. It is very easy to do...
I've added these instructions to the wiki at http://te4.org/wiki/Creating_a_standalone_release, for future reference and in case anyone has anything to add.

Thank you for organizing this contest. It's been a lot of fun. I've thought about making my own game for a while, and this gave me the motivation and the tools (T-Engine) to finally start.

Re: Modules contest, the date approaches!

Posted: Fri Nov 22, 2013 6:27 pm
by darkgod
My pleasure :)

Re: Modules contest, the date approaches!

Posted: Wed Nov 27, 2013 11:25 pm
by darkgod
The date draws near my minions ! :)

Re: Modules contest, the date approaches!

Posted: Thu Nov 28, 2013 8:52 pm
by darkgod
A last note: mark your games as working with 105 (and test them ;) ) as this is what most players will have if they choose to not use the standalone version