Naming your module / variant
Posted: Mon Jan 14, 2013 5:06 pm
Hi,
I'm working on a module / variant and wondering how people come up with their variant names?
The standard used to be XXX-band. But, now that the T4 engine has brought us into the next generation of Roguelikes, has the standard changed? Perhaps something like XXX-ToME? Or XXX-ome?
The affix is helpful to tie the variant to its main code branch and avoid confusion. For example, if you name a variant "Kingdom of Examples", it may leave people scratching their head. Where as "KoEband", "Exampleband", or "Exband" is instantly recognizable as an Angband variant.
Any thoughts on how this pertains to ToME development?
Thanks
I'm working on a module / variant and wondering how people come up with their variant names?
The standard used to be XXX-band. But, now that the T4 engine has brought us into the next generation of Roguelikes, has the standard changed? Perhaps something like XXX-ToME? Or XXX-ome?
The affix is helpful to tie the variant to its main code branch and avoid confusion. For example, if you name a variant "Kingdom of Examples", it may leave people scratching their head. Where as "KoEband", "Exampleband", or "Exband" is instantly recognizable as an Angband variant.
Any thoughts on how this pertains to ToME development?
Thanks