Just starting in TE4 module work... very confusing...
Posted: Tue Nov 13, 2012 6:51 am
I'm trying to start a module but wow, it's not easy to just jump in. I make a change in one file and all the others need changes too. I kinda figured out I can look in te4_log for any errors, but the text there is pretty unhelpful. Is there any other way to find out what's keeping my mod from loading?
I'm having trouble figuring out what I can pare out of the Example mod; what I need and what I don't, what I have to add in to get the functionality that I want. I took a look at Grey's mods - Rogue Rage and Broken Bottle in particular - but since he runs a unique mechanic in each of his games, I don't want to commingle that into a big mess.
Is there a quick way to fix the Lua error that occurs in the example mod, when opening the (c)haracter sheet? I tried copying in the CharacterSheet file from another mod, but that didn't seem to work.
I'lllllllll try to drop in on the IRC. :p
I'm having trouble figuring out what I can pare out of the Example mod; what I need and what I don't, what I have to add in to get the functionality that I want. I took a look at Grey's mods - Rogue Rage and Broken Bottle in particular - but since he runs a unique mechanic in each of his games, I don't want to commingle that into a big mess.
Is there a quick way to fix the Lua error that occurs in the example mod, when opening the (c)haracter sheet? I tried copying in the CharacterSheet file from another mod, but that didn't seem to work.
I'lllllllll try to drop in on the IRC. :p