Rogue Rage test version
Posted: Sun Aug 26, 2012 6:54 am
So my 7DRL didn't work out, but I've been working on it since and gotten it to a decent state. Here's the Windows build:
http://gruesomegames.com/games/roguerage-alpha2.zip
Or the standalone mod:
http://gruesomegames.com/games/roguerage-alpha2-mod.zip
Rogue Rage is about tactical positioning. You have various stances with various effects. Each turn you unleash a passive attack based on your stances, and you may bump into enemies to trigger special attacks (also stance-based). You have a Rage meter that, when filed, switches you to Rage mode where your attacks become immensely powerful, but it doesn't last long. There are 4 dungeons with their own theme and enemy mix. Every enemy type has unique abilities apart from the lower case ones, which are windshield kills used to increase Rage.
Right now I could do with some testers, if anyone's interested. I think it's quite fairly balanced at the moment, but it's hard to tell. I'm also fairly sure it's bug free, but that's also hard to tell. I could do with specific feedback on the enemy/area difficulties, boss difficulties and stance comparisons.
Things I have still to do:
- sound effects and music (I'll be using some free classical stuff)
- final boss abilities
- story text (only needs a light touch)
- cosmetic map changes on boss death
- in-game instructions
- cope with different screen resolutions better
- Endless Death mode, with random bosses on each level
Any feedback appreciated, even if it's just small impressions.
http://gruesomegames.com/games/roguerage-alpha2.zip
Or the standalone mod:
http://gruesomegames.com/games/roguerage-alpha2-mod.zip
Rogue Rage is about tactical positioning. You have various stances with various effects. Each turn you unleash a passive attack based on your stances, and you may bump into enemies to trigger special attacks (also stance-based). You have a Rage meter that, when filed, switches you to Rage mode where your attacks become immensely powerful, but it doesn't last long. There are 4 dungeons with their own theme and enemy mix. Every enemy type has unique abilities apart from the lower case ones, which are windshield kills used to increase Rage.
Right now I could do with some testers, if anyone's interested. I think it's quite fairly balanced at the moment, but it's hard to tell. I'm also fairly sure it's bug free, but that's also hard to tell. I could do with specific feedback on the enemy/area difficulties, boss difficulties and stance comparisons.
Things I have still to do:
- sound effects and music (I'll be using some free classical stuff)
- final boss abilities
- story text (only needs a light touch)
- cosmetic map changes on boss death
- in-game instructions
- cope with different screen resolutions better
- Endless Death mode, with random bosses on each level
Any feedback appreciated, even if it's just small impressions.